![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.26.0/pa/units/air/l_firestarter/l_firestarter_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.26.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_firestarter.png)
Salamander
Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.- HP: 1100
- Build cost: 900 metal
- Maximum range: 45
- Total DPS: 120.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/bot_bomb/bot_bomb_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_bomb.png)
Boom
Bomb bot- Self-Destructs to deal very heavy damage over an area. Extremely fast.- HP: 10
- Build cost: 45 metal
- Maximum range: 10
Overview
Blueprint- Max speed: 40
- Acceleration: 60
- Braking rate: 20
- Turn rate: 120
Physics
- Max speed: 40
- Acceleration: 400
- Braking rate: 400
- Turn rate: 720
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 25
- No underwater vision
Recon
- Weapon metal consumption: 30 / s
Economy
- Weapon energy consumption: 10 / s
Economy
- Blueprint
- Range: 15
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Metal consumption: 450 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Blueprint
- Range: 45
- Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
- Yaw: 10° at 3600° per second
- Pitch: 10° at 3600° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 30
- Splash: 30 damage, radius 10
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Self Destruct
-
T2
Advanced Flyer Foundry 0:18 + 0:02
Built By
-
T2
Advanced Bot Factory 0:01.0 + 0:03
-
T1
Bot Factory 0:03 + 0:03
-
T2
Unit Cannon 0:01.0 + 0:02 + 0:02