Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
BlueprintMonstrosity
Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.- HP: 4000
- Build cost: 1700 metal
- Maximum range: 170
- Total DPS: 420.0
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 20
- Turn rate: 90
Physics
- Max speed: 12
- Acceleration: 10
- Braking rate: -1
- Turn rate: 45
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 100
- No underwater vision
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 170
- Damage: 330.0 DPS: 1650 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 1650
- Splash: 1500 damage, radius 5
- Burn damage: 15, radius 2
- Muzzle velocity: 600.0
- Max velocity: 600.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 75
- Projectiles per fire: 2
- Damage: 90.0 DPS: 2x30 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 20° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 30
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02
Built By
- T2 Advanced Walker Foundry 0:34 + 0:03