Jackal

Light Turret - Rapid fire. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 750
    • Build cost: 325 metal
    • Maximum range: 105
    • Total DPS: 400
    • Build locations: land, water surface

Spinner

Mobile Anti-Air - Equipped with homing missiles. Only attacks air.

    Overview

    Blueprint
    • HP: 160
    • Build cost: 150 metal
    • Maximum range: 130
    • Total DPS: 60.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 180

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Recon

    • Vision radius: 100
    • No underwater vision

    Weapon

    • Blueprint
    • Range: 105
    • Firing standard deviation: 1
    • Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 300° per second
    • Pitch: 90° at 180° per second
    • Stored ammo drained after 0.5 seconds (5 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo recharged after 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Splash: 20 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 130
    • Damage: 60.0 DPS: 25 damage every 0.42 seconds (2.4 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 85° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Turn rate: 720.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Mobile & Air