Theodor
Artillery - Medium range. Attacks land, sea, seabed and underwater targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 40
- Build locations: land, water surface
Overview
BlueprintRadar
Basic Radar - Short-range enemy unit detection. Requires energy.- HP: 500
- Build cost: 350 metal
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 600
- Radar radius: 500
- Sonar radius: 500
Recon
- Weapon energy consumption: 200 / s
Economy
- Base energy consumption: 300 / s
Economy
- Blueprint
- Range: 240
- Firing standard deviation: 0.66666
- Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 60° at 20° per second
- Energy consumption: 100 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 0.5 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 20
- Splash: 20 damage, radius 12
- Full damage splash radius: 5
- Muzzle velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
Built By
- T2 Advanced Armour Fabricator 0:05
- T2 Advanced Fabrication Flyer 0:05
- T2 Advanced Fabrication Vessel 0:03
- T2 Advanced Fabrication Walker 0:07
- T1 Armour Fabricator 0:26
- T1 Fabrication Flyer 0:35
- T1 Fabrication Vessel 0:21
- T1 Fabrication Walker 0:38
- T1 Guardian 0:07
- T2 Praetorian 0:04