Gustav
Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.- HP: 5000
- Build cost: 9600 metal
- Maximum range: 400
- Total DPS: 333.33
- Build locations: land, water surface
Overview
BlueprintTheodor
Artillery - Medium range. Attacks land, sea, seabed and underwater targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 40.0
- Build locations: land, water surface
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Weapon energy consumption: 2500 / s
Economy
- Weapon energy consumption: 200 / s
Economy
- Blueprint
- Range: 400
- Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 10° per second
- Pitch: 60° at 10° per second
- Energy consumption: 37500 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 5000
- Splash: 5000 damage, radius 25
- Muzzle velocity: 100
- Max velocity: 2000
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 240
- Firing standard deviation: 0.25
- Damage: 40.0 DPS: 200 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Energy consumption: 1000 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 200
- Splash: 200 damage, radius 18
- Full damage splash radius: 5
- Muzzle velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall