![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.21.0/pa/units/sea/l_fabrication_sub_combat_adv/l_fabrication_sub_combat_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.21.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_fabrication_sub_combat_adv.png)
Remora
Combat Builder - Builds mines, shields and turrets. Detects mines. Repairs friendly units. Can't help build other structures.- HP: 800
- Build cost: 1000 metal
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/land/bot_support_commander/bot_support_commander_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_support_commander.png)
Colonel
Proxy Commander - Builds advanced structures. Amphibious. Durable. High damage. Attacks everything but orbital.- HP: 8000
- Build cost: 6000 metal
- Maximum range: 100
- Total DPS: 400.0
Overview
Blueprint- Max speed: 10
- Acceleration: 40
- Braking rate: 120
- Turn rate: 60
- Underwater
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 180
- Amphibious
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Build rate: 90
- Build range: 75
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 800 / s
- Energy consumption per metal: 8.9
- Auto Repair
Economy
- Build rate: 80
- Build range: 30
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Blueprint
- Range: 100
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 200 damage, radius 12
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Structure - Wall
- Mobile & Air
- Wall
Weapon
Ammo
Target Priorities
-
T1
Clot 0:00.6
-
T1
Jackal 0:03
-
T2
Rampart 0:26
-
T1
Ripple 0:02
-
T1
Sea Urchin 0:00.9
-
T1
Shredder 0:02
-
T1
Sky Bridge 0:08
-
T2
Tsunami 0:11
Builds
-
T2
Advanced Bot Factory 1:00
-
T2
Advanced Energy Plant 0:25
-
T2
Advanced Laser Defense Tower 0:11
-
T2
Advanced Metal Extractor 0:22
-
T2
Advanced Radar 0:30
-
T2
Advanced Torpedo Launcher 0:12
-
T1
Air Factory 0:07
-
T2
Anti-Nuke Launcher 2:30
-
T3
Atlas 6:15
-
T1
Bot Factory 0:07
-
T2
Catalyst 8:20
-
T2
Catapult 0:25
-
T1
Energy Plant 0:05
-
T1
Energy Storage 0:05
-
T2
Flak Cannon 0:11
-
T1
Galata Turret 0:02
-
T2
Halley 8:20
-
T2
Holkins 2:05
-
T1
Laser Defense Tower 0:04
-
T1
Lob 0:15
-
T1
Metal Extractor 0:02
-
T1
Metal Storage 0:05
-
T1
Naval Factory 0:07
-
T2
Nuclear Missile Launcher 3:00
-
T1
Orbital Launcher 0:07
-
T1
Pelter 0:11
-
T1
Radar 0:02
-
T3
Ragnarok 12:30
-
T1
Single Laser Defense Tower 0:02
-
T1
Teleporter 0:10
-
T1
Torpedo Launcher 0:04
-
T1
Umbrella 0:11
-
T2
Unit Cannon 1:25
-
T1
Vehicle Factory 0:07
-
T1
Wall 0:00.6
Builds
-
T2
Advanced Ship Foundry 0:15 + 0:06
Built By
-
T2
Advanced Bot Factory 2:13 + 0:03