![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.23.0/pa/units/land/l_scout_bot/l_scout_bot_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.23.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_scout_bot.png)
Investigator
Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.- HP: 60
- Build cost: 150 metal
- Maximum range: 50
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/land/tank_flak/tank_flak_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_tank_flak.png)
Storm
Flak Tank - Damage over a very wide area. Only attacks air targets.- HP: 400
- Build cost: 750 metal
- Maximum range: 100
- Total DPS: 60.0
Overview
Blueprint- Max speed: 35
- Acceleration: 350
- Braking rate: -1
- Turn rate: 720
- Amphibious
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 60
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- Vision radius: 100
- No underwater vision
Recon
- Blueprint
- Range: 50
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Seafloor
Target Priorities
- Blueprint
- Range: 100
- Projectiles per fire: 4
- Damage: 60.0 DPS: 4x15 damage every 1.00 seconds (1 shot per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 15
- Splash: 10 damage, radius 80
- Full damage splash radius: 40
- Muzzle velocity: 100.0
- Max velocity: 100.0
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
Weapon
Ammo
Target Priorities
-
T2
Advanced Walker Foundry 0:03 + 0:03
-
T2
Starcannon 0:03 + 0:04
-
T1
Walker Foundry 0:08 + 0:03
Built By
-
T2
Advanced Vehicle Factory 0:16 + 0:04
-
T2
Unit Cannon 0:16 + 0:02 + 0:02