Bumblebee
Carpet Bomber - High damage over a wide area. Fragile and slow. Attacks land, sea and undersea targets.- HP: 100
- Build cost: 320 metal
- Maximum range: 10
- Total DPS: 562.5
Overview
BlueprintSheller
Mortar tank - Advanced long range mobile artillery.- HP: 125
- Build cost: 1200 metal
- Maximum range: 260
- Total DPS: 100.0
Overview
Blueprint- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 110
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 60
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- No underwater vision
Recon
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 10
- Damage: 562.5 DPS: 75 damage every 0.13 seconds (7.5 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 75 per shot
- Stored ammo drained after 0.8 seconds (6 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 75
- Splash: 75 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 260
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 89° at 30° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 15
- Full damage splash radius: 1
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Mobile - Air
- Structure & SurfaceDefense
- Structure & Defense
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Air Factory 0:07 + 0:02
- T1 Air Factory 0:21 + 0:02
Built By
- T2 Advanced Vehicle Factory 0:26 + 0:04