{
"display_name": "!LOC:Nova",
"description": "!LOC:Flying Bomb - Self-destructs to deal very heavy damage over an area over time. Attacks air targets only.",
"TEMP_texelinfo": 10.4837,
"attachable": {
"offsets": {
"root": [
0,
0,
0
]
}
},
"audio": {
"loops": {
"move": {
"cue": "/SE/Movement/air/air_transport_loop",
"flag": "vel_changed",
"should_start_func": "is_moving",
"should_stop_func": "is_not_moving"
}
},
"selection_response": {
"cue": "/SE/Selection/air/transport"
}
},
"base_spec": "/pa/units/air/base_flyer/base_flyer.json",
"build_metal_cost": 180,
"command_caps": [
"ORDER_Move",
"ORDER_Patrol",
"ORDER_Attack",
"ORDER_Assist",
"ORDER_FireSecondaryWeapon"
],
"events": {
"fired": {
"effect_spec": "/pa/units/air/l_air_bomb/l_air_bomb_fire.pfx bone_root"
}
},
"fx_offsets": [
{
"bone": "bone_root",
"filename": "/pa/units/air/l_air_bomb/l_air_bomb.pfx",
"type": "idle"
}
],
"guard_layer": "WL_Air",
"guard_radius": 0,
"max_health": 180,
"mesh_bounds": [
6,
6,
4
],
"model": {
"animations": {
"idle": "/pa/units/air/l_air_bomb/l_air_bomb_idle.papa"
},
"animtree": "/pa/anim/anim_trees/constant_idle_anim_tree.json",
"filename": "/pa/units/air/l_air_bomb/l_air_bomb.papa"
},
"navigation": {
"acceleration": 180,
"brake": 120,
"move_speed": 95,
"turn_speed": 1080,
"wobble_factor": 0.25,
"wobble_speed": 0.2
},
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 150,
"shape": "capsule"
}
]
}
},
"selection_icon": {
"diameter": -14
},
"spawn_unit_on_death": "/pa/units/air/l_air_bomb/triggered/l_air_bomb.json",
"spawn_unit_on_death_with_velocity": false,
"tools": [
{
"aim_bone": "bone_root",
"primary_weapon": true,
"spec_id": "/pa/units/air/l_air_bomb/l_air_bomb_tool_weapon.json"
},
{
"aim_bone": "bone_root",
"secondary_weapon": true,
"show_range": false,
"spec_id": "/pa/units/air/l_air_bomb/l_air_bomb_deploy_tool_weapon.json"
},
{
"aim_bone": "bone_root",
"fire_event": "fired0",
"primary_weapon": false,
"show_range": false,
"spec_id": "/pa/units/air/l_air_bomb/l_air_bomb_tracer_tool_weapon.json"
}
],
"unit_types": [
"UNITTYPE_Air",
"UNITTYPE_Offense",
"UNITTYPE_SelfDestruct",
"UNITTYPE_Mobile",
"UNITTYPE_Basic",
"UNITTYPE_FactoryBuild",
"UNITTYPE_Custom1"
]
}