Ares

Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.

Overview

Blueprint
  • HP: 80000
  • Build cost: 30000 metal
  • Maximum range: 400
  • Total DPS: 1780.0

Physics

  • Max speed: 10
  • Acceleration: 100
  • Braking rate: 100
  • Turn rate: 30

Recon

  • Vision radius: 250
  • No underwater vision

Unit Types

  • Advanced
  • Artillery
  • FabOrbBuild
  • Hover
  • Important
  • Land
  • Mobile
  • Offense
  • Tank
  • Titan

Built By

Weapon #1

  • Blueprint
  • Range: 400
  • Projectiles per fire: 4
  • Firing standard deviation: 0.25
  • Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
  • Yaw: 180° at 60° per second
  • Pitch: 20° at 90° per second
  • Targets: LandHorizontal, Seafloor, WaterSurface
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Ballistic
  • Damage: 800
  • Splash: 800 damage, radius 15
  • Full damage splash radius: 5
  • Muzzle velocity: 200.0
  • Turn rate: 3
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense

Weapon #2 (x3)

  • Blueprint
  • Range: 220
  • Projectiles per fire: 2
  • Firing standard deviation: 0.25
  • Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
  • Yaw: 80° at 90° per second
  • Pitch: 15° at 90° per second
  • Targets: LandHorizontal, Seafloor, WaterSurface
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Ballistic
  • Damage: 100
  • Splash: 100 damage, radius 5
  • Full damage splash radius: 2
  • Burn damage: 15, radius 2
  • Muzzle velocity: 140.0
  • Max velocity: 140.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Naval
    • Structure - Wall
    • Wall
    • Air

Weapon #3

  • Blueprint
  • Range: 150
  • Damage: 400.0 DPS: 800 damage every 2.00 seconds (0.5 shots per second)
  • Yaw: 360° at 720° per second
  • Pitch: 40° at 720° per second
  • Targets: LandHorizontal, WaterSurface, Seafloor
  • Ammo
  • Blueprint
  • Type: PBAOE
  • Damage: 800
  • Splash: 800 damage, radius 50
  • Full damage splash radius: 50
  • Burn damage: 200, radius 50
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Structure - Wall
    • Air
    • Wall

Death Explosion

  • Blueprint
  • Ammo
  • Blueprint
  • Type: PBAOE
  • Damage: 5000
  • Splash: 5000 damage, radius 70
  • Full damage splash radius: 40
  • Burn damage: 200, radius 70
  • Collision check: enemies
  • Collision response: impact