Osiris Commander

Quadruped Osiris Commander

Overview

Blueprint
  • HP: 12500
  • Build cost: 25000 metal
  • Maximum range: 160
  • Total DPS: 985.0

Physics

  • Max speed: 8
  • Acceleration: 60
  • Braking rate: -1
  • Turn rate: 180
  • Amphibious

Recon

  • Vision radius: 150
  • Underwater vision radius: 150

Economy

  • Metal production: 20 / s
  • Energy production: 2000 / s
  • Metal storage: 1500
  • Energy storage: 45000
  • Weapon energy consumption: 2500 / s
  • Build rate: 30
  • Build range: 45
  • Fabrication metal consumption: 30 / s
  • Fabrication energy consumption: 1750 / s
  • Energy consumption per metal: 58.3

Unit Types

  • Amphibious
  • Commander
  • Construction
  • Custom58
  • Economy
  • Land
  • Mobile
  • NoBuild
  • Offense

Builds

Weapon #1

  • Blueprint
  • Range: 100
  • Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
  • Yaw: 180° at 360° per second
  • Pitch: 40° at 360° per second
  • Targets: LandHorizontal, WaterSurface, Seafloor
  • Layer Ammo
    AnyLand
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 80
  • Burn damage: 15, radius 2
  • Muzzle velocity: 125.0
  • Max velocity: 125.0
  • Turn rate: 30
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Mobile
    • Structure - Wall

Weapon #2

  • Blueprint
  • Range: 100
  • Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
  • Yaw: 180° at 360° per second
  • Pitch: 90° at 360° per second
  • Energy consumption: 10000 per shot
  • Targets: LandHorizontal, WaterSurface, Air
  • Ammo recharged after 4.0 seconds
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 700
  • Splash: 700 damage, radius 20
  • Full damage splash radius: 5
  • Burn damage: 200, radius 15
  • Muzzle velocity: 100.0
  • Max velocity: 100.0
  • Turn rate: 180
  • Collision check: enemies
  • Collision response: impact

Weapon #3

  • Blueprint
  • Range: 150
  • Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
  • Yaw: 180° at 360° per second
  • Pitch: 89° at 360° per second
  • Targets: Air
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 200
  • Splash: 10 damage, radius 0.75
  • Full damage splash radius: 0.75
  • Burn damage: 15, radius 2
  • Muzzle velocity: 125.0
  • Max velocity: 125.0
  • Turn rate: 360
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
    • Mobile & Air

Weapon #4

  • Blueprint
  • Range: 160
  • Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
  • Yaw: 180° at 360° per second
  • Pitch: 40° at 360° per second
  • Targets: WaterSurface, Seafloor, Underwater
  • Layer Ammo
    Seafloor
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 250
  • Muzzle velocity: 75.0
  • Max velocity: 75.0
  • Turn rate: 120
  • Collision check: enemies
  • Collision response: impact
  • LandHorizontal
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 250
  • Muzzle velocity: 100.0
  • Max velocity: 75.0
  • Turn rate: 120
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile

Death Explosion

  • Blueprint
  • Ammo
  • Blueprint
  • Type: PBAOE
  • Damage: 2000
  • Splash: 2000 damage, radius 110
  • Full damage splash radius: 20
  • Burn damage: 200, radius 137
  • Collision check: enemies
  • Collision response: impact