Thor

Siege Titan - Equipped with an arsenal of highly destructive weapons. Attacks land, sea, seabed and undersea targets.

Overview

Blueprint
  • HP: 60000
  • Build cost: 30000 metal
  • Maximum range: 400
  • Total DPS: 3050.0

Physics

  • Max speed: 11
  • Acceleration: 100
  • Braking rate: -1
  • Turn rate: 50

Recon

  • Vision radius: 200
  • No underwater vision

Economy

  • Weapon energy consumption: 1000 / s

Unit Types

  • Advanced
  • Amphibious
  • Bot
  • Custom1
  • FabOrbBuild
  • Important
  • Land
  • Mobile
  • Offense
  • Titan

Built By

Weapon #1

  • Blueprint
  • Range: 400
  • Projectiles per fire: 2
  • Damage: 396.0 DPS: 2x600 damage every 3.03 seconds (0.33 shots per second)
  • Yaw: 180° at 35° per second
  • Pitch: 90° at 90° per second
  • Targets: LandHorizontal, WaterSurface
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Seeking
  • Damage: 600
  • Splash: 600 damage, radius 15
  • Muzzle velocity: 270.0
  • Max velocity: 270.0
  • Turn rate: 90
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
    • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

Weapon #2

  • Blueprint
  • Range: 250
  • Damage: 1750 DPS: 175 damage every 0.10 seconds (10 shots per second)
  • Yaw: 180° at 40° per second
  • Pitch: 80° at 90° per second
  • Energy consumption: 333 per shot
  • Stored ammo drained after 2.1 seconds (21 shots)
  • Targets: LandHorizontal, Seafloor, Underwater, WaterSurface
  • Ammo recharged after 5.0 seconds
  • Ammo
  • Blueprint
  • Type: Beam
  • Damage: 175
  • Splash: 150 damage, radius 5
  • Full damage splash radius: 5
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
    • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

Weapon #3

  • Blueprint
  • Range: 170
  • Projectiles per fire: 16
  • Firing standard deviation: 30
  • Damage: 144.0 DPS: 16x100 damage every 11.11 seconds (0.09 shots per second)
  • Yaw: 0° at 180° per second
  • Pitch: 0° at 180° per second
  • Targets: LandHorizontal, WaterSurface
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Staged
  • Damage: 100
  • Splash: 100 damage, radius 12
  • Burn damage: 15, radius 2
  • Muzzle velocity: 50.0
  • Max velocity: 200.0
  • Turn rate: 360
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • Titan & ( Land | Naval )
    • Artillery & Advanced & ( Land | Naval )
    • Nuke | NukeDefense
    • Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1

Weapon #4 (x2)

  • Blueprint
  • Range: 18
  • Damage: 380.0 DPS: 500 damage every 1.32 seconds (0.76 shots per second)
  • Yaw: 10° at 1080° per second
  • Pitch: 180° at 1080° per second
  • Targets: LandHorizontal, WaterSurface, Seafloor
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Staged
  • Damage: 500
  • Splash: 500 damage, radius 15
  • Full damage splash radius: 15
  • Burn damage: 15, radius 2
  • Muzzle velocity: 80
  • Max velocity: 80
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Naval
    • Structure - Wall
    • Wall
    • Air

Death Explosion

  • Blueprint
  • Ammo
  • Blueprint
  • Type: PBAOE
  • Damage: 5000
  • Splash: 5000 damage, radius 60
  • Full damage splash radius: 30
  • Burn damage: 200, radius 60
  • Collision check: enemies
  • Collision response: impact