Imperator

Orbital Battleship - Launches drones at planetary enemies. Heavily armored. Attacks land, air sea and orbital targets.

Overview

Blueprint
  • HP: 5500
  • Build cost: 14000 metal
  • Maximum range: 250
  • Total DPS: 455.0

Physics

  • Max speed: 20
  • Acceleration: 30
  • Braking rate: 80
  • Turn rate: 30

Recon

  • Vision radius: 200
  • No underwater vision
  • Orbital vision radius: 400
  • Visibility

  • Always visible

Unit Types

  • Advanced
  • Custom1
  • FactoryBuild
  • Fighter
  • Heavy
  • Interplanetary
  • Mobile
  • Offense
  • Orbital

Built By

Weapon #1 (x3)

  • Blueprint
  • Range: 150
  • Damage: 65 DPS: 65 damage every 1.00 seconds (1 shot per second)
  • Yaw: 120° at 45° per second
  • Pitch: 60° at 45° per second
  • Targets: Orbital
  • Ammo
  • Blueprint
  • Type: Beam
  • Damage: 65
  • Muzzle velocity: 500.0
  • Max velocity: 500.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Naval
    • Structure - Wall
    • Wall

Weapon #2

  • Blueprint
  • Range: 250
  • Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
  • Yaw: 180° at 30° per second
  • Pitch: 60° at 30° per second
  • Targets: Orbital
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Direct
  • Damage: 800
  • Burn damage: 15, radius 2
  • Muzzle velocity: 400.0
  • Max velocity: 400.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Naval
    • Structure - Wall
    • Wall

Weapon #3

  • Blueprint
  • Range: 120
  • Damage: 100 DPS: 50 damage every 0.50 seconds (2 shots per second)
  • Yaw: 180° at 180° per second
  • Pitch: 180° at 180° per second
  • Targets: Air, LandHorizontal, WaterSurface
  • Ammo
  • Blueprint
  • Type: Beam
  • Damage: 50
  • Splash: 300 damage, radius 4
  • Full damage splash radius: 1
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Mobile - Air
    • Naval
    • Structure - Wall
    • Wall

Weapon #4

  • Blueprint
  • Range: 140
  • Firing standard deviation: 10
  • Damage: 0 DPS: 0 damage every 0.25 seconds (4 shots per second)
  • Yaw: 360° at 720° per second
  • Pitch: 180° at 720° per second
  • Stored ammo drained after 2.5 seconds (10 shots)
  • Targets: LandHorizontal, WaterSurface, Air
  • Ammo recharged after 8.0 seconds
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Staged
  • Muzzle velocity: 90
  • Max velocity: 90
  • Turn rate: 720
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Orbital
    • Structure - Wall
    • Mobile
    • Wall