Salamander

Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.

Overview

Blueprint
  • HP: 1100
  • Build cost: 900 metal
  • Maximum range: 45
  • Total DPS: 120.0

Physics

  • Max speed: 40
  • Acceleration: 60
  • Braking rate: 20
  • Turn rate: 120

Recon

  • Vision radius: 200
  • Underwater vision radius: 200

Economy

  • Weapon metal consumption: 30 / s

Unit Types

  • Advanced
  • Air
  • Bomber
  • Custom1
  • FactoryBuild
  • Mobile
  • Offense

Built By

Weapon #1

  • Blueprint
  • Range: 15
  • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
  • Yaw: 180° at 3600° per second
  • Pitch: 180° at 3600° per second
  • Metal consumption: 450 per shot
  • Targets: LandHorizontal, WaterSurface
  • Ammo recharged after 15.0 seconds
  • Ammo
  • Blueprint
  • Type: Projectile
  • Flight type: Staged
  • Burn damage: 15, radius 2
  • Muzzle velocity: 15.0
  • Max velocity: 15.0
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Commander
    • AirDefense & (Land | Naval)
    • Titan & (Land | Naval)
    • Artillery & Advanced & (Land | Naval)
    • Nuke | NukeDefense

Weapon #2

  • Blueprint
  • Range: 45
  • Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
  • Yaw: 10° at 3600° per second
  • Pitch: 10° at 3600° per second
  • Targets: LandHorizontal, WaterSurface
  • Ammo
  • Blueprint
  • Type: Beam
  • Damage: 30
  • Splash: 30 damage, radius 10
  • Collision check: enemies
  • Collision response: impact
  • Target Priorities
    • Air & Bomber
    • Air & Gunship
    • Air & Transport
    • Air & Mobile