Invictus Commander
Imperial Invictus CommanderPhysics
- Max speed: 8
- Acceleration: 60
- Braking rate: -1
- Turn rate: 180
- Amphibious
Recon
- Vision radius: 150
- Underwater vision radius: 150
Economy
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
- Weapon energy consumption: 2500 / s
- Build rate: 30
- Build range: 45
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 1750 / s
- Energy consumption per metal: 58.3
Unit Types
- Amphibious
- Commander
- Construction
- Custom58
- Economy
- Land
- Mobile
- NoBuild
- Offense
Builds
- T1 Air Factory 0:20
- T1 Bot Factory 0:20
- T1 Energy Plant 0:13
- T1 Energy Storage 0:15
- T1 Galata Turret 0:07
- T1 Metal Extractor 0:05
- T1 Metal Storage 0:15
- T1 Naval Factory 0:20
- T1 Orbital Launcher 0:20
- T1 Single Laser Defense Tower 0:07
- T1 Teleporter 0:26
- T1 Torpedo Launcher 0:11
- T1 Umbrella 0:30
- T1 Vehicle Factory 0:20
- T1 Wall 0:01
Weapon #1
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
Layer Ammo
AnyLand
Target Priorities
Weapon #2
- Blueprint
- Range: 100
- Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 700
- Splash: 700 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 200, radius 15
- Muzzle velocity: 100.0
- Max velocity: 100.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
Ammo
Weapon #3
- Blueprint
- Range: 150
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
Ammo
Target Priorities
Weapon #4
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: WaterSurface, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 75.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 100.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Mobile