Vehicle Factory (vehicle_factory) - /pa/units/land/vehicle_factory/vehicle_factory.json

Basic Manufacturing - Builds basic land vehicles.
{
  "display_name": "!LOC:Vehicle Factory",
  "description": "!LOC:Basic Manufacturing - Builds basic land vehicles.",
  "TEMP_texelinfo": 39.6154,
  "area_build_separation": 2,
  "atrophy_cool_down": 15.0,
  "atrophy_rate": 10.0,
  "audio": {
    "loops": {
      "build": {
        "cue": "/SE/Construction/Factory_contruction_loop_veh",
        "flag": "build_target_changed",
        "should_start_func": "has_build_target",
        "should_stop_func": "no_build_target"
      }
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 600,
  "buildable_types": "(Land & Mobile & Tank & Basic | Tank & Fabber & Basic & Mobile) & FactoryBuild & Custom58",
  "command_caps": [
    "ORDER_Move",
    "ORDER_Patrol",
    "ORDER_FactoryBuild",
    "ORDER_Reclaim",
    "ORDER_Repair",
    "ORDER_Attack",
    "ORDER_Assist",
    "ORDER_Use"
  ],
  "death": {
    "decals": [
      "/pa/effects/specs/scorch_c_01.json"
    ]
  },
  "events": {
    "died": {
      "effect_scale": 1.0
    }
  },
  "factory_cooldown_time": 4,
  "fx_offsets": [
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "bone_bar001",
      "offset": [
        5.509,
        2.718,
        0
      ],
      "orientation": [
        0,
        0,
        135
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "bone_bar001",
      "offset": [
        -5.51,
        2.718,
        0
      ],
      "orientation": [
        0,
        0,
        -135
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "bone_bar002",
      "offset": [
        5.509,
        2.718,
        0
      ],
      "orientation": [
        0,
        0,
        135
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "bone_bar002",
      "offset": [
        -5.51,
        2.718,
        0
      ],
      "orientation": [
        0,
        0,
        -135
      ]
    }
  ],
  "headlights": [
    {
      "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
      "offset": [
        0.0,
        0.0,
        20.0
      ],
      "orientation": [
        0.0,
        0.0,
        0.0
      ],
      "near_width": 20.0,
      "near_height": 20.0,
      "near_distance": 10.0,
      "far_distance": 30.0,
      "color": [
        1.5,
        1.52,
        1.6
      ],
      "debug": false
    }
  ],
  "lamps": [
    {
      "offset": [
        5.47,
        -12.71,
        11.0
      ],
      "radius": 6.0,
      "color": [
        0.1,
        1.0,
        0.1
      ],
      "intensity": 2.0
    },
    {
      "offset": [
        -5.47,
        -12.71,
        11.0
      ],
      "radius": 6.0,
      "color": [
        0.1,
        1.0,
        0.1
      ],
      "intensity": 2.0
    },
    {
      "offset": [
        9.81,
        10.88,
        5.49
      ],
      "radius": 4.0,
      "color": [
        1.0,
        0.0,
        0.0
      ],
      "intensity": 2.0
    }
  ],
  "max_health": 6000,
  "mesh_bounds": [
    30,
    30,
    15
  ],
  "model": {
    "filename": "/pa/units/land/vehicle_factory/vehicle_factory.papa",
    "animations": {
      "idle": "/pa/units/land/vehicle_factory/vehicle_factory_anim_build.papa",
      "build_start": "/pa/units/land/vehicle_factory/vehicle_factory_anim_start.papa",
      "build_loop": "/pa/units/land/vehicle_factory/vehicle_factory_anim_build.papa",
      "build_end": "/pa/units/land/vehicle_factory/vehicle_factory_anim_end.papa"
    },
    "animtree": "/pa/anim/anim_trees/factory_anim_tree.json",
    "skirt_decal": "/pa/effects/specs/skirt_01.json"
  },
  "physics": {
    "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface"
  },
  "placement_size": [
    40,
    60
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "rolloff_dirs": [
    [
      0,
      1,
      0
    ],
    [
      0,
      -1,
      0
    ]
  ],
  "selection_icon": {
    "diameter": 50.0
  },
  "tools": [
    {
      "spec_id": "/pa/units/land/vehicle_factory/vehicle_factory_build_arm.json",
      "aim_bone": "bone_root"
    }
  ],
  "unit_name": "Vehicle Factory",
  "unit_types": [
    "UNITTYPE_Custom58",
    "UNITTYPE_Factory",
    "UNITTYPE_Construction",
    "UNITTYPE_Land",
    "UNITTYPE_Tank",
    "UNITTYPE_Structure",
    "UNITTYPE_Basic",
    "UNITTYPE_CmdBuild",
    "UNITTYPE_FabBuild",
    "UNITTYPE_FabAdvBuild",
    "UNITTYPE_Important"
  ],
  "wait_to_rolloff_time": 0
}