Manhattan (tank_nuke) - /pa/units/land/tank_nuke/tank_nuke.json

Mobile Nuke - Detonates a nuke on death. Slow. Extremely durable. Self-destruct attack.
{
  "display_name": "Manhattan",
  "description": "!LOC:Mobile Nuke - Detonates a nuke on death. Slow. Extremely durable. Self-destruct attack.",
  "TEMP_texelinfo": 9.04444,
  "attachable": {
    "offsets": {
      "root": [
        0,
        0,
        0
      ],
      "head": [
        0,
        -0.5,
        6.1
      ]
    }
  },
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/veh/nuke_tank_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/veh/tank_vagaurd_T2"
    }
  },
  "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
  "build_metal_cost": 8000,
  "death_weapon": {
    "ground_ammo_spec": "/pa/units/land/tank_nuke/tank_nuke_pbaoe.json"
  },
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/veh"
    },
    "fired": {
      "audio_cue": "",
      "effect_spec": ""
    },
    "died": {
      "effect_spec": "",
      "audio_cue": "/SE/Death/Veh"
    }
  },
  "fx_offsets": [
    {
      "type": "idle",
      "filename": "/pa/units/land/tank_nuke/tank_nuke_idle.pfx",
      "bone": "bone_rotator"
    }
  ],
  "guard_layer": "WL_LandHorizontal",
  "headlights": [
    {
      "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
      "offset": [
        0,
        -2.68,
        7.45
      ],
      "orientation": [
        0.0,
        40.0,
        0.0
      ],
      "near_width": 3.5,
      "near_height": 3.5,
      "near_distance": 1.5,
      "far_distance": 30.0,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 1.5
    }
  ],
  "lamps": [
    {
      "offset": [
        0,
        -2.68,
        7.45
      ],
      "radius": 1.5,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 2.0
    },
    {
      "offset": [
        0.0,
        6.05,
        4.67
      ],
      "radius": 4.0,
      "color": [
        1.0,
        0.0,
        0.0
      ],
      "intensity": 1.0
    },
    {
      "offset": [
        6.83,
        4.71,
        3.83
      ],
      "radius": 2.0,
      "color": [
        1.0,
        0.0,
        0.0
      ],
      "intensity": 1.0,
      "bone": "bone_rightPad"
    },
    {
      "offset": [
        -6.83,
        4.71,
        3.83
      ],
      "radius": 2.0,
      "color": [
        1.0,
        0.0,
        0.0
      ],
      "intensity": 1.0,
      "bone": "bone_leftPad"
    }
  ],
  "max_health": 15000,
  "mesh_bounds": [
    12,
    14.5,
    7
  ],
  "model": {
    "filename": "/pa/units/land/tank_nuke/tank_nuke.papa",
    "animations": {
      "idle": "/pa/units/land/tank_nuke/tank_nuke_anim_idle.papa",
      "drive": "/pa/units/land/tank_nuke/tank_nuke_anim_drive.papa"
    },
    "animtree": "/pa/anim/anim_trees/tank_nuke_anim_tree.json"
  },
  "navigation": {
    "type": "amphibious",
    "acceleration": 70,
    "brake": 70,
    "move_speed": 7,
    "turn_speed": 45,
    "turn_accel": 15,
    "group_preference": "front"
  },
  "physics": {
    "radius": 6
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "surface_and_air",
          "channel": "radar",
          "shape": "capsule",
          "radius": 150
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "scrolling_uv": {
    "scroll_rate": -3.0,
    "uv_split": 0.899
  },
  "selection_icon": {
    "diameter": 28.0
  },
  "tools": [
    {
      "spec_id": "/pa/units/land/tank_nuke/tank_nuke_tool_weapon.json",
      "aim_bone": "bone_root",
      "muzzle_bone": "bone_root"
    }
  ],
  "unit_types": [
    "UNITTYPE_Tank",
    "UNITTYPE_Heavy",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Land",
    "UNITTYPE_Advanced",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_Important",
    "UNITTYPE_Amphibious"
  ]
}