Catapult (tactical_missile_launcher) - /pa/units/land/tactical_missile_launcher/tactical_missile_launcher.json

Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.
{
  "display_name": "Catapult",
  "description": "!LOC:Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.",
  "TEMP_texelinfo": 15.8261,
  "atrophy_cool_down": 15.0,
  "atrophy_rate": 30.0,
  "audio": {
    "selection_response": {
      "cue": "/SE/Selection/structure/artillery"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 1800,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/factory"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/structure/tact_mis_launcher_catapult_fire",
      "effect_spec": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_launch.pfx"
    },
    "died": {
      "audio_cue": "/SE/Death/Factory",
      "effect_scale": 0.5
    }
  },
  "guard_layer": "WL_AnySurface",
  "max_health": 1500,
  "mesh_bounds": [
    10,
    10,
    8.7
  ],
  "model": [
    {
      "layer": "WL_LandHorizontal",
      "filename": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher.papa",
      "animations": {
        "start": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_anim_start.papa",
        "end": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_anim_end.papa"
      },
      "animtree": "/pa/anim/anim_trees/tactical_missile_launcher_anim_tree.json",
      "skirt_decal": "/pa/effects/specs/skirt_08.json"
    },
    {
      "layer": "WL_WaterSurface",
      "filename": "/pa/units/sea/tactical_missile_launcher/tactical_missile_launcher.papa",
      "animations": {
        "start": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_anim_start.papa",
        "end": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_anim_end.papa"
      },
      "animtree": "/pa/anim/anim_trees/tactical_missile_launcher_anim_tree.json"
    }
  ],
  "placement_size": [
    18,
    18
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 18.0
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_tool_weapon.json",
      "aim_bone": "bone_missile01",
      "muzzle_bone": "bone_missile01"
    },
    {
      "spec_id": "/pa/units/land/tactical_missile_launcher/tactical_missile_tool_antidrop.json",
      "aim_bone": "bone_missile01",
      "muzzle_bone": "bone_missile01"
    }
  ],
  "unit_types": [
    "UNITTYPE_Land",
    "UNITTYPE_Structure",
    "UNITTYPE_Tactical",
    "UNITTYPE_Defense",
    "UNITTYPE_Advanced",
    "UNITTYPE_FabAdvBuild"
  ]
}