Piranha (sea_scout) - /pa/units/sea/sea_scout/sea_scout.json

Gunboat - Cheap. Fast. Expendable. Attacks land and sea targets.
{
  "display_name": "Piranha",
  "description": "!LOC:Gunboat - Cheap. Fast. Expendable. Attacks land and sea targets.",
  "TEMP_texelinfo": 4.24257,
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/sea/sea_scout_ship_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    }
  },
  "base_spec": "/pa/units/sea/base_ship/base_ship.json",
  "build_metal_cost": 150,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/sea"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/sea/sea_scout_fire"
    },
    "died": {
      "audio_cue": "/SE/Death/Sea",
      "effect_spec": "/pa/effects/specs/default_explosion_naval.pfx",
      "effect_scale": 0.6
    }
  },
  "fx_offsets": [
    {
      "type": "moving_forward",
      "filename": "/pa/units/sea/sea_scout/sea_scout_wake.pfx"
    }
  ],
  "max_health": 175,
  "mesh_bounds": [
    4,
    11,
    4
  ],
  "model": {
    "filename": "/pa/units/sea/sea_scout/sea_scout.papa",
    "animtree": "/pa/anim/anim_trees/sea_scout_anim_tree.json"
  },
  "navigation": {
    "type": "deepwater",
    "acceleration": 75,
    "brake": 200,
    "move_speed": 20,
    "turn_speed": 180,
    "turn_in_place": false
  },
  "physics": {
    "radius": 6
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 150
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 150
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 18.0
  },
  "spawn_layers": "WL_WaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/sea/sea_scout/sea_scout_tool_weapon.json",
      "aim_bone": "bone_turret",
      "muzzle_bone": "socket_muzzle"
    }
  ],
  "unit_types": [
    "UNITTYPE_Naval",
    "UNITTYPE_Scout",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Basic",
    "UNITTYPE_FactoryBuild"
  ]
}