Kraken (nuclear_sub) - /pa/units/sea/nuclear_sub/nuclear_sub.json

Advanced Submarine - Radar stealth with very high damage. Attacks land, sea and undersea targets.
{
    "display_name": "Kraken",
    "description": "!LOC:Advanced Submarine - Radar stealth with very high damage. Attacks land, sea and undersea targets.",
    "TEMP_texelinfo": 16.0481,
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/sea/nuclear_sub_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        }
    },
    "base_spec": "/pa/units/sea/base_ship/base_ship.json",
    "build_metal_cost": 1800,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/sea"
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/sea/torpedo_fire",
            "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle01",
            "effect_scale": 5.0
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/sea/nuclear_sub_fire"
        },
        "died": {
            "audio_cue": "/SE/Death/Sea_sub",
            "effect_spec": "/pa/effects/specs/default_explosion_naval_sub_t2.pfx",
            "effect_scale": 0.9
        }
    },
    "fx_offsets": [
        {
            "type": "moving_forward",
            "filename": "/pa/units/sea/nuclear_sub/nuclear_sub_wake.pfx"
        }
    ],
    "max_health": 2100,
    "mesh_bounds": [
        5,
        35,
        5
    ],
    "model": {
        "filename": "/pa/units/sea/nuclear_sub/nuclear_sub.papa",
        "animations": {
            "start": "/pa/units/sea/nuclear_sub/nuclear_sub_anim_start.papa",
            "end": "/pa/units/sea/nuclear_sub/nuclear_sub_anim_end.papa"
        },
        "animtree": "/pa/anim/anim_trees/nuclear_sub_anim_tree.json"
    },
    "navigation": {
        "type": "underwater",
        "acceleration": 40,
        "brake": 120,
        "move_speed": 12,
        "turn_speed": 60,
        "turn_accel": 20,
        "dodge_radius": 10,
        "dodge_multiplier": 1.0,
        "wobble_factor": 0.0,
        "wobble_speed": 0.0
    },
    "physics": {
        "underwater": true,
        "radius": 6
    },
    "recon": {
        "observable": {
            "layer": "underwater",
            "ignore_radar": true
        },
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 200
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 200
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 44.0
    },
    "spawn_layers": "WL_Underwater",
    "tools": [
        {
            "spec_id": "/pa/units/sea/nuclear_sub/nuclear_sub_tool_weapon.json",
            "aim_bone": "socket_muzzle01",
            "record_index": 0,
            "fire_event": "fired0",
            "muzzle_bone": "socket_muzzle01"
        },
        {
            "spec_id": "/pa/units/sea/nuclear_sub/nuclear_sub_tool_weapon_missile.json",
            "aim_bone": "socket_muzzle02",
            "record_index": 1,
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_muzzle02",
                "socket_muzzle03",
                "socket_muzzle04",
                "socket_muzzle05"
            ]
        }
    ],
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Naval",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Advanced",
        "UNITTYPE_Sub",
        "UNITTYPE_FactoryBuild"
    ]
}