Stingray Tactical Missile (missile_ship_ammo) - /pa/units/sea/missile_ship/missile_ship_ammo.json

{
    "display_name": "!LOC:Stingray Tactical Missile",
    "audio_loop": "/SE/Movement/missile/missileship_fly_loop",
    "base_spec": "/pa/ammo/base_missiles/base_missile_tactical.json",
    "cruise_height": 60,
    "damage": 1000,
    "events": {
        "died": {
            "audio_cue": "/SE/Impacts/missile_tactical",
            "effect_spec": "/pa/effects/specs/default_proj_area_explosion.pfx"
        }
    },
    "flight_type": "Staged",
    "fx_trail": {
        "filename": "/pa/units/air/missile_tactical/missile_tactical_trail.pfx",
        "offset": [
            0.0,
            4.6,
            0.0
        ]
    },
    "influence_radius": 400,
    "initial_velocity": 120.0,
    "lifetime": 40,
    "max_velocity": 120.0,
    "model": {
        "filename": "/pa/units/air/missile_tactical/missile_tactical.papa"
    },
    "physics": {
        "radius": 1,
        "gravity_scalar": 5,
        "ignore_gravity": true,
        "add_to_spatial_db": true
    },
    "splash_damage": 0,
    "splash_radius": 0,
    "stages": [
        {
            "ignores_gravity": true,
            "ignores_LOS": true,
            "stage_duration": 100,
            "stage_turn_rate": 0,
            "rotates_to_velocity": true
        },
        {
            "ignores_gravity": true,
            "ignores_LOS": true,
            "stage_duration": 0,
            "stage_turn_rate": 360,
            "stage_change_range": 30,
            "rotates_to_velocity": true
        },
        {
            "ignores_gravity": false,
            "ignores_LOS": false,
            "stage_duration": 5000,
            "stage_turn_rate": 540,
            "rotates_to_velocity": true
        }
    ],
    "turn_rate": 0
}