{
"display_name": "Stingray",
"description": "!LOC:Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.",
"TEMP_texelinfo": 30.5603,
"audio": {
"loops": {
"move": {
"cue": "/SE/Movement/sea/T2_missile_ship_loop",
"flag": "vel_changed",
"should_start_func": "is_moving",
"should_stop_func": "is_not_moving"
}
},
"selection_response": {
"cue": "/SE/Selection/sea/sea_large"
}
},
"base_spec": "/pa/units/sea/base_ship/base_ship.json",
"build_metal_cost": 3200,
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/sea"
},
"fired0": {
"audio_cue": "/SE/Weapons/sea/T2_missile_ship_fire",
"effect_spec": ""
},
"fired1": {
"audio_cue": "/SE/Weapons/structure/air_defense_fire",
"effect_spec": ""
},
"died": {
"audio_cue": "/SE/Death/Sea",
"effect_spec": "/pa/effects/specs/default_explosion_naval_t2.pfx",
"effect_scale": 1.0
}
},
"fx_offsets": [
{
"type": "moving_forward",
"filename": "/pa/units/sea/missile_ship/missile_ship_wake.pfx"
}
],
"guard_layer": "WL_AnySurface",
"max_health": 3000,
"mesh_bounds": [
7,
36,
7
],
"model": {
"filename": "/pa/units/sea/missile_ship/missile_ship.papa",
"animations": {
"idle": "/pa/units/sea/missile_ship/missile_ship_anim_idle.papa",
"start": "/pa/units/sea/missile_ship/missile_ship_anim_start.papa",
"end": "/pa/units/sea/missile_ship/missile_ship_anim_end.papa"
},
"animtree": "/pa/anim/anim_trees/missile_ship_anim_tree.json"
},
"navigation": {
"type": "deepwater",
"acceleration": 30,
"brake": 80,
"move_speed": 11,
"turn_speed": 45,
"turn_accel": 15,
"group_preference": "back"
},
"nearby_target_tick_update_interval": 20,
"physics": {
"shape": "sphere",
"radius": 3
},
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 250
},
{
"layer": "underwater",
"channel": "sight",
"shape": "capsule",
"radius": 250
},
{
"shape": "capsule",
"layer": "surface_and_air",
"channel": "radar",
"radius": 350
},
{
"shape": "capsule",
"layer": "underwater",
"channel": "radar",
"radius": 350
}
]
}
},
"selection_icon": {
"diameter": 32.0
},
"spawn_layers": "WL_WaterSurface",
"tools": [
{
"spec_id": "/pa/units/sea/missile_ship/missile_ship_tool_weapon.json",
"aim_bone": "socket_missile_muzzle01",
"record_index": 0,
"fire_event": "fired0",
"muzzle_bone": [
"socket_missile_muzzle01",
"socket_missile_muzzle02"
]
},
{
"spec_id": "/pa/units/sea/missile_ship/missile_ship_aa_tool_weapon.json",
"aim_bone": "socket_missile_muzzle03",
"record_index": 1,
"fire_event": "fired1",
"muzzle_bone": [
"socket_missile_muzzle03",
"socket_missile_muzzle04"
]
},
{
"spec_id": "/pa/units/sea/missile_ship/missile_ship_tool_antidrop.json",
"aim_bone": "socket_missile_muzzle01",
"record_index": 0,
"fire_event": "fired0",
"muzzle_bone": [
"socket_missile_muzzle01",
"socket_missile_muzzle02"
]
}
],
"unit_types": [
"UNITTYPE_Custom58",
"UNITTYPE_Naval",
"UNITTYPE_Mobile",
"UNITTYPE_Offense",
"UNITTYPE_Advanced",
"UNITTYPE_Tactical",
"UNITTYPE_FactoryBuild",
"UNITTYPE_Radar",
"UNITTYPE_AirDefense"
]
}