Stingray (missile_ship) - /pa/units/sea/missile_ship/missile_ship.json

Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.
{
  "display_name": "Stingray",
  "description": "!LOC:Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.",
  "TEMP_texelinfo": 30.5603,
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/sea/T2_missile_ship_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/sea/sea_large"
    }
  },
  "base_spec": "/pa/units/sea/base_ship/base_ship.json",
  "build_metal_cost": 3200,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/sea"
    },
    "fired0": {
      "audio_cue": "/SE/Weapons/sea/T2_missile_ship_fire",
      "effect_spec": ""
    },
    "fired1": {
      "audio_cue": "/SE/Weapons/structure/air_defense_fire",
      "effect_spec": ""
    },
    "died": {
      "audio_cue": "/SE/Death/Sea",
      "effect_spec": "/pa/effects/specs/default_explosion_naval_t2.pfx",
      "effect_scale": 1.0
    }
  },
  "fx_offsets": [
    {
      "type": "moving_forward",
      "filename": "/pa/units/sea/missile_ship/missile_ship_wake.pfx"
    }
  ],
  "guard_layer": "WL_AnySurface",
  "max_health": 3000,
  "mesh_bounds": [
    7,
    32,
    7
  ],
  "model": {
    "filename": "/pa/units/sea/missile_ship/missile_ship.papa",
    "animations": {
      "idle": "/pa/units/sea/missile_ship/missile_ship_anim_idle.papa",
      "start": "/pa/units/sea/missile_ship/missile_ship_anim_start.papa",
      "end": "/pa/units/sea/missile_ship/missile_ship_anim_end.papa"
    },
    "animtree": "/pa/anim/anim_trees/missile_ship_anim_tree.json"
  },
  "navigation": {
    "type": "deepwater",
    "acceleration": 30,
    "brake": 80,
    "move_speed": 11,
    "turn_speed": 45,
    "turn_accel": 15,
    "group_preference": "back"
  },
  "nearby_target_tick_update_interval": 20,
  "physics": {
    "shape": "sphere",
    "radius": 3
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 250
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 250
        },
        {
          "shape": "capsule",
          "layer": "surface_and_air",
          "channel": "radar",
          "radius": 350
        },
        {
          "shape": "capsule",
          "layer": "underwater",
          "channel": "radar",
          "radius": 350
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 32.0
  },
  "spawn_layers": "WL_WaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/sea/missile_ship/missile_ship_tool_weapon.json",
      "aim_bone": "socket_missile_muzzle01",
      "record_index": 0,
      "fire_event": "fired0",
      "muzzle_bone": [
        "socket_missile_muzzle01",
        "socket_missile_muzzle02"
      ]
    },
    {
      "spec_id": "/pa/units/sea/missile_ship/missile_ship_aa_tool_weapon.json",
      "aim_bone": "socket_missile_muzzle03",
      "record_index": 1,
      "fire_event": "fired1",
      "muzzle_bone": [
        "socket_missile_muzzle03",
        "socket_missile_muzzle04"
      ]
    },
    {
      "spec_id": "/pa/units/sea/missile_ship/missile_ship_tool_antidrop.json",
      "aim_bone": "socket_missile_muzzle01",
      "record_index": 0,
      "fire_event": "fired0",
      "muzzle_bone": [
        "socket_missile_muzzle01",
        "socket_missile_muzzle02"
      ]
    }
  ],
  "unit_types": [
    "UNITTYPE_Naval",
    "UNITTYPE_Mobile",
    "UNITTYPE_Offense",
    "UNITTYPE_Advanced",
    "UNITTYPE_Tactical",
    "UNITTYPE_FactoryBuild"
  ]
}