Stingray (missile_ship) - /pa/units/sea/missile_ship/missile_ship.json

Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.
{
    "display_name": "Stingray",
    "description": "!LOC:Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.",
    "TEMP_texelinfo": 30.5603,
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/sea/T2_missile_ship_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/sea/sea_large"
        }
    },
    "base_spec": "/pa/units/sea/base_ship/base_ship.json",
    "build_metal_cost": 3200,
    "consumption": {
        "energy": 150
    },
    "energy_efficiency_requirement": 0.9,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/sea"
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/sea/T2_missile_ship_fire",
            "effect_spec": ""
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/structure/air_defense_fire",
            "effect_spec": ""
        },
        "died": {
            "audio_cue": "/SE/Death/Sea",
            "effect_spec": "/pa/effects/specs/default_explosion_naval_t2.pfx",
            "effect_scale": 1.0
        }
    },
    "fx_offsets": [
        {
            "type": "moving_forward",
            "filename": "/pa/units/sea/missile_ship/missile_ship_wake.pfx"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "max_health": 3000,
    "mesh_bounds": [
        7,
        36,
        7
    ],
    "model": {
        "filename": "/pa/units/sea/missile_ship/missile_ship.papa",
        "animations": {
            "idle": "/pa/units/sea/missile_ship/missile_ship_anim_idle.papa",
            "start": "/pa/units/sea/missile_ship/missile_ship_anim_start.papa",
            "end": "/pa/units/sea/missile_ship/missile_ship_anim_end.papa"
        },
        "animtree": "/pa/anim/anim_trees/missile_ship_anim_tree.json"
    },
    "navigation": {
        "type": "deepwater",
        "acceleration": 30,
        "brake": 80,
        "move_speed": 11,
        "turn_speed": 45,
        "turn_accel": 15,
        "group_preference": "back"
    },
    "nearby_target_tick_update_interval": 20,
    "physics": {
        "shape": "sphere",
        "radius": 3
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 250
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 250
                },
                {
                    "shape": "capsule",
                    "layer": "surface_and_air",
                    "channel": "radar",
                    "radius": 350,
                    "uses_energy": true
                },
                {
                    "shape": "capsule",
                    "layer": "underwater",
                    "channel": "radar",
                    "radius": 350,
                    "uses_energy": true
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 32.0
    },
    "spawn_layers": "WL_WaterSurface",
    "tools": [
        {
            "spec_id": "/pa/units/sea/missile_ship/missile_ship_tool_weapon.json",
            "aim_bone": "socket_missile_muzzle01",
            "record_index": 0,
            "fire_event": "fired0",
            "muzzle_bone": [
                "socket_missile_muzzle01",
                "socket_missile_muzzle02"
            ]
        },
        {
            "spec_id": "/pa/units/sea/missile_ship/missile_ship_aa_tool_weapon.json",
            "aim_bone": "socket_missile_muzzle03",
            "record_index": 1,
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_missile_muzzle03",
                "socket_missile_muzzle04"
            ]
        },
        {
            "spec_id": "/pa/units/sea/missile_ship/missile_ship_tool_antidrop.json",
            "aim_bone": "socket_missile_muzzle01",
            "record_index": 0,
            "fire_event": "fired0",
            "muzzle_bone": [
                "socket_missile_muzzle01",
                "socket_missile_muzzle02"
            ]
        }
    ],
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Naval",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Advanced",
        "UNITTYPE_Tactical",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Radar",
        "UNITTYPE_AirDefense"
    ]
}