{
"display_name": "!LOC:Advanced Laser Defense Tower",
"description": "!LOC:Advanced Turret - Equipped with direct fire anti-land, and anti-ship defenses.",
"TEMP_texelinfo": 15.3609,
"alt_area_build_pattern": [
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"alt_area_build_type": "Sphere",
"area_build_separation": 18,
"atrophy_cool_down": 15.0,
"atrophy_rate": 15.0,
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 900,
"command_caps": [
"ORDER_Attack"
],
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/structure_small"
},
"fired": {
"audio_cue": "/SE/Weapons/structure/laser_defense_ADV_fire",
"effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_rightMuzzle /pa/effects/specs/default_muzzle_flash.pfx socket_centerMuzzle /pa/effects/specs/default_muzzle_flash.pfx socket_leftMuzzle"
},
"died": {
"audio_cue": "/SE/Death/structure_small",
"effect_scale": 0.75
}
},
"guard_layer": "WL_AnySurface",
"max_health": 4000,
"mesh_bounds": [
8,
8,
23
],
"model": [
{
"layer": "WL_LandHorizontal",
"filename": "/pa/units/land/laser_defense_adv/laser_defense_adv.papa",
"animtree": "/pa/anim/anim_trees/defense_turret_adv_anim_tree.json",
"skirt_decal": "/pa/effects/specs/skirt_defense_adv.json"
},
{
"layer": "WL_WaterSurface",
"filename": "/pa/units/sea/floating_laser_adv/floating_laser_adv.papa",
"animtree": "/pa/anim/anim_trees/defense_turret_adv_anim_tree.json"
}
],
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 130
},
{
"layer": "underwater",
"channel": "sight",
"shape": "capsule",
"radius": 130
}
]
}
},
"selection_icon": {
"diameter": 15.0
},
"spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"tools": [
{
"spec_id": "/pa/units/land/laser_defense_adv/laser_defense_adv_tool_weapon.json",
"aim_bone": "bone_pitch",
"muzzle_bone": [
"socket_rightMuzzle",
"socket_centerMuzzle",
"socket_leftMuzzle"
]
}
],
"unit_name": "Advanced Laser Defense Tower",
"unit_types": [
"UNITTYPE_Structure",
"UNITTYPE_Advanced",
"UNITTYPE_Land",
"UNITTYPE_SurfaceDefense",
"UNITTYPE_Defense",
"UNITTYPE_FabAdvBuild"
]
}