Land Mine (land_mine) - /pa/units/land/land_mine/land_mine.json

Land Mine - Detonates when enemy units are in proximity.
{
  "display_name": "!LOC:Land Mine",
  "description": "!LOC:Land Mine - Detonates when enemy units are in proximity.",
  "TEMP_texelinfo": 2.37699,
  "area_build_separation": 1.0,
  "area_build_type": "Sphere",
  "build_metal_cost": 20,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/barrier"
    },
    "died": {
      "audio_cue": "/SE/Death/barrier",
      "effect_spec": "/pa/units/land/bot_bomb/bot_bomb_ammo_explosion.pfx"
    }
  },
  "max_health": 5,
  "mesh_bounds": [
    4.0,
    4.0,
    1.0
  ],
  "model": [
    {
      "layer": "WL_LandHorizontal",
      "filename": "/pa/units/land/land_mine/land_mine.papa"
    },
    {
      "layer": "WL_WaterSurface",
      "filename": "/pa/units/sea/sea_mine/sea_mine.papa"
    }
  ],
  "physics": {
    "type": "Structure",
    "collision_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "shape": "Box",
    "radius": 1,
    "allow_pushing": false,
    "push_sideways": false,
    "allow_underground": false,
    "collide_with_types": [
      "Projectile"
    ]
  },
  "recon": {
    "observable": {
      "layer": "mine"
    },
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "radar",
          "shape": "sphere",
          "radius": 2
        },
        {
          "layer": "underwater",
          "channel": "radar",
          "shape": "sphere",
          "radius": 2
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 7.0
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "strategic_icon_priority": 3,
  "tools": [
    {
      "spec_id": "/pa/units/land/land_mine/land_mine_tool_weapon.json",
      "aim_bone": "bone_root",
      "muzzle_bone": "bone_root"
    }
  ],
  "unit_name": "Land Mine",
  "unit_types": [
    "UNITTYPE_Structure",
    "UNITTYPE_Land",
    "UNITTYPE_Naval",
    "UNITTYPE_Defense",
    "UNITTYPE_CombatFabBuild",
    "UNITTYPE_CombatFabAdvBuild"
  ],
  "wreckage_health_frac": 0.0
}