Deathmark (l_sniper_tank) - /pa/units/land/l_sniper_tank/l_sniper_tank.json

Siege Tank - Long range. Attacks land, sea and seabed.
{
    "display_name": "!LOC:Deathmark",
    "description": "!LOC:Siege Tank - Long range. Attacks land, sea and seabed.",
    "TEMP_texelinfo": 5.84968,
    "attachable": {
        "offsets": {
            "head": [
                0,
                0,
                2.7
            ],
            "root": [
                0,
                0,
                0
            ]
        }
    },
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/veh/tank_light_laser_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/veh/tank_light_laser"
        }
    },
    "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
    "build_metal_cost": 1200,
    "events": {
        "fired": {
            "audio_cue": "/SE/Weapons/veh/tank_T2_leveler",
            "effect_spec": "/pa/units/land/l_sniper_tank/muzzle_flash.pfx socket_muzzle /pa/units/land/l_sniper_tank/artillery_muzzle_ground.pfx bone_root /pa/effects/specs/default_muzzle_flash.pfx bone_effect"
        }
    },
    "fx_offsets": [
        {
            "bone": "bone_turret",
            "filename": "/pa/units/land/l_sniper_tank/energy_rods.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "type": "idle"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "headlights": [
        {
            "color": [
                0.9,
                0.92,
                1
            ],
            "far_distance": 20,
            "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
            "intensity": 1.4,
            "near_distance": 1.2,
            "near_height": 2,
            "near_width": 2,
            "offset": [
                0,
                -1,
                1.5
            ],
            "orientation": [
                0,
                65,
                0
            ]
        }
    ],
    "max_health": 250,
    "mesh_bounds": [
        6.985,
        12.365,
        4.067
    ],
    "model": {
        "animtree": "/pa/anim/anim_trees/turret_anim_tree.json",
        "arrows": 5,
        "filename": "/pa/units/land/l_sniper_tank/l_sniper_tank.papa"
    },
    "navigation": {
        "acceleration": 100,
        "brake": 100,
        "move_speed": 8,
        "turn_speed": 90
    },
    "physics": {
        "radius": 4
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -14
    },
    "tools": [
        {
            "aim_bone": "bone_turret",
            "muzzle_bone": "socket_muzzle",
            "spec_id": "/pa/units/land/l_sniper_tank/l_sniper_tank_tool_weapon.json"
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Tank",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Artillery",
        "UNITTYPE_Land",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Custom1"
    ]
}