{
"display_name": "!LOC:Maul",
"description": "!LOC:Shotgun Tank - Close range. Heavily armored. Attacks land, sea and seabed targets.",
"TEMP_texelinfo": 14.523,
"attachable": {
"offsets": {
"head": [
0,
0,
4.3
],
"root": [
0,
0,
0
]
}
},
"attack_range_frac": 0.1,
"audio": {
"loops": {
"move": {
"cue": "/SE/Movement/veh/tank_inferno_loop",
"flag": "vel_changed",
"should_start_func": "is_moving",
"should_stop_func": "is_not_moving"
}
},
"selection_response": {
"cue": "/SE/Selection/veh/tank_inferno"
}
},
"base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
"build_metal_cost": 300,
"events": {
"died": {
"effect_scale": 1.4
},
"fired": {
"audio_cue": "/SE/Weapons/bot/artillery_fire",
"effect_spec": "/pa/units/land/l_shotgun_tank/muzzle_flash.pfx socket_muzzle"
}
},
"guard_layer": "WL_AnySurface",
"max_health": 1150,
"mesh_bounds": [
5.5,
6,
4.5
],
"model": {
"animtree": "/pa/anim/anim_trees/tank_armor_anim_tree.json",
"arrows": 5,
"filename": "/pa/units/land/l_shotgun_tank/l_shotgun_tank.papa"
},
"navigation": {
"acceleration": 75,
"brake": 75,
"group_preference": "front",
"move_speed": 10,
"turn_speed": 180
},
"physics": {
"radius": 4.5
},
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 100,
"shape": "capsule"
}
]
}
},
"scrolling_uv": {
"scroll_rate": 0.71,
"uv_split": 0.875
},
"selection_icon": {
"diameter": -13
},
"tools": [
{
"aim_bone": "bone_turret",
"muzzle_bone": [
"socket_muzzle",
"socket_muzzle",
"socket_muzzle",
"socket_muzzle",
"socket_muzzle",
"socket_muzzle",
"socket_muzzle",
"socket_muzzle"
],
"projectiles_per_fire": 8,
"spec_id": "/pa/units/land/l_shotgun_tank/l_shotgun_tank_tool_weapon.json"
}
],
"transportable": {
"size": 1
},
"unit_types": [
"UNITTYPE_Tank",
"UNITTYPE_Heavy",
"UNITTYPE_Mobile",
"UNITTYPE_Offense",
"UNITTYPE_Land",
"UNITTYPE_Basic",
"UNITTYPE_FactoryBuild",
"UNITTYPE_Custom1"
]
}