{
"display_name": "!LOC:Rampart",
"description": "!LOC:Shield - Blocks enemy projectiles. Requires energy. Overlapping Ramparts provides little benefit. Overwhelmed by rapid fire.",
"TEMP_texelinfo": 27,
"area_build_separation": 50,
"atrophy_cool_down": 15,
"atrophy_rate": 40,
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 2400,
"consumption": {
"energy": 1200
},
"death_weapon": {
"ground_ammo_spec": "/pa/units/land/l_shield_gen/l_shield_gen_death.json"
},
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/barrier"
},
"died": {
"audio_cue": "/SE/Death/barrier",
"effect_scale": 1.25,
"effect_spec": "/pa/effects/specs/default_explosion.pfx"
},
"fired": {
"audio_cue": "/SE/Weapons/bot/sniper_fire_anti_tac",
"effect_spec": "/pa/units/land/l_shield_gen/shield_hit.pfx bone_void"
}
},
"fx_offsets": [
{
"bone": "bone_void",
"filename": "/pa/units/land/l_shield_gen/shield.pfx",
"offset": [
0,
0,
0
],
"orientation": [
0,
0,
0
],
"type": "energy"
}
],
"max_health": 750,
"mesh_bounds": [
5,
5,
14
],
"model": [
{
"animtree": "/pa/anim/anim_trees/bindpose_anim_tree.json",
"filename": "/pa/units/land/l_shield_gen/l_shield_gen.papa",
"layer": "WL_LandHorizontal",
"skirt_decal": "/pa/effects/specs/skirt_energy.json"
},
{
"animations": {
"idle": "/pa/units/land/l_shield_gen/l_shield_gen_idle.papa"
},
"animtree": "/pa/anim/anim_trees/bindpose_anim_tree.json",
"filename": "/pa/units/land/l_shield_gen/l_shield_gen.papa",
"layer": "WL_WaterSurface"
}
],
"placement_size": [
20,
20
],
"recon": {
"observer": {
"items": [
{
"channel": "sight",
"layer": "surface_and_air",
"radius": 150,
"shape": "capsule"
}
]
}
},
"selection_icon": {
"diameter": -20
},
"spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"tools": [
{
"aim_bone": "bone_void",
"spec_id": "/pa/units/land/l_shield_gen/l_shield_gen_long_tool_weapon.json"
}
],
"unit_types": [
"UNITTYPE_Structure",
"UNITTYPE_Advanced",
"UNITTYPE_SurfaceDefense",
"UNITTYPE_Defense",
"UNITTYPE_FabAdvBuild",
"UNITTYPE_CombatFabAdvBuild",
"UNITTYPE_Custom1",
"UNITTYPE_Shield"
],
"wreckage_health_frac": 0.4
}