Liberator (l_scout_turret) - /pa/units/land/l_scout_turret/l_scout_turret.json

Light Turret - Perimeter defense turret- Can see far away. Attacks surface targets.
{
  "display_name": "!LOC:Liberator",
  "description": "!LOC:Light Turret - Perimeter defense turret- Can see far away. Attacks surface targets.",
  "TEMP_texelinfo": 15.2314,
  "area_build_separation": 100,
  "atrophy_cool_down": 15,
  "atrophy_rate": 3.33,
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 75,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/structure_small"
    },
    "died": {
      "audio_cue": "/SE/Death/structure_small",
      "effect_scale": 0.35
    },
    "fired": {
      "audio_cue": "/SE/Weapons/structure/laser_defense_single_fire",
      "effect_spec": "/pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzle01 /pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzle02"
    },
    "selection_response": {
      "cue": "/SE/Selection/orbital/radar"
    }
  },
  "guard_layer": "WL_AnyHorizontalGroundOrWaterSurface",
  "max_health": 150,
  "mesh_bounds": [
    3,
    3,
    5
  ],
  "model": [
    {
      "animtree": "/pa/anim/anim_trees/l_scout_turret_anim.json",
      "filename": "/pa/units/land/l_scout_turret/l_scout_turret.papa",
      "layer": "WL_LandHorizontal",
      "skirt_decal": "/pa/effects/specs/skirt_defense.json"
    },
    {
      "animtree": "/pa/anim/anim_trees/l_scout_turret_anim.json",
      "filename": "/pa/units/land/l_scout_turret/l_scout_turret.papa",
      "layer": "WL_WaterSurface"
    }
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "channel": "sight",
          "layer": "surface_and_air",
          "radius": 230,
          "shape": "capsule",
          "uses_energy": true
        },
        {
          "channel": "sight",
          "layer": "underwater",
          "radius": 230,
          "shape": "capsule",
          "uses_energy": true
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": -19
  },
  "si_name": "l_scout_turret",
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "aim_bone": "bone_pitch",
      "muzzle_bone": [
        "socket_muzzle01",
        "socket_muzzle02"
      ],
      "projectiles_per_fire": 2,
      "spec_id": "/pa/units/land/l_scout_turret/l_scout_turret_tool_weapon.json"
    }
  ],
  "unit_types": [
    "UNITTYPE_Structure",
    "UNITTYPE_Land",
    "UNITTYPE_Defense",
    "UNITTYPE_CombatFabBuild",
    "UNITTYPE_Custom1"
  ]
}