Liberator (l_scout_turret) - /pa/units/land/l_scout_turret/l_scout_turret.json

Light Turret - Perimeter defense turret- Can see far away. Attacks surface targets.
{
    "display_name": "!LOC:Liberator",
    "description": "!LOC:Light Turret - Perimeter defense turret- Can see far away. Attacks surface targets.",
    "TEMP_texelinfo": 15.2314,
    "area_build_separation": 100,
    "atrophy_cool_down": 15,
    "atrophy_rate": 3.33,
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 75,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/structure_small"
        },
        "died": {
            "audio_cue": "/SE/Death/structure_small",
            "effect_scale": 0.35
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/laser_defense_single_fire",
            "effect_spec": "/pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzle01 /pa/units/land/l_t1_turret_basic/muzzle_flash.pfx socket_muzzle02"
        },
        "selection_response": {
            "cue": "/SE/Selection/orbital/radar"
        }
    },
    "guard_layer": "WL_AnyHorizontalGroundOrWaterSurface",
    "max_health": 150,
    "mesh_bounds": [
        3,
        3,
        5
    ],
    "model": [
        {
            "animtree": "/pa/anim/anim_trees/l_scout_turret_anim.json",
            "filename": "/pa/units/land/l_scout_turret/l_scout_turret.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_defense.json"
        },
        {
            "animtree": "/pa/anim/anim_trees/l_scout_turret_anim.json",
            "filename": "/pa/units/land/l_scout_turret/l_scout_turret.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 230,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 230,
                    "shape": "capsule",
                    "uses_energy": true
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -19
    },
    "si_name": "l_scout_turret",
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "aim_bone": "bone_pitch",
            "muzzle_bone": [
                "socket_muzzle01",
                "socket_muzzle02"
            ],
            "projectiles_per_fire": 2,
            "spec_id": "/pa/units/land/l_scout_turret/l_scout_turret_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Structure",
        "UNITTYPE_Land",
        "UNITTYPE_Defense",
        "UNITTYPE_CombatFabBuild",
        "UNITTYPE_Custom1"
    ]
}