Decimator (l_rocket_barrage) - /pa/units/land/l_rocket_barrage/l_rocket_barrage.json

Rocket Turret - High damage. Attacks land and sea targets.
{
    "display_name": "!LOC:Decimator",
    "description": "!LOC:Rocket Turret - High damage. Attacks land and sea targets.",
    "TEMP_texelinfo": 15.8261,
    "atrophy_cool_down": 15,
    "atrophy_rate": 33.333,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/artillery"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 2000,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "died": {
            "effect_scale": 0.5
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/structure/tact_mis_launcher_catapult_fire",
            "effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_muzzleTop01 /pa/effects/specs/default_muzzle_flash.pfx socket_muzzleMiddle01 /pa/effects/specs/default_muzzle_flash.pfx socket_muzzleBottom01 /pa/units/land/l_rocket_barrage/vent_smoke.pfx vents01 /pa/units/land/l_rocket_barrage/back_smoke.pfx back_smoke01"
        },
        "fired2": {
            "audio_cue": "/SE/Weapons/structure/tact_mis_launcher_catapult_fire",
            "effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_muzzleTop02 /pa/effects/specs/default_muzzle_flash.pfx socket_muzzleMiddle02 /pa/effects/specs/default_muzzle_flash.pfx socket_muzzleBottom02 /pa/units/land/l_rocket_barrage/vent_smoke.pfx vents02 /pa/units/land/l_rocket_barrage/back_smoke.pfx back_smoke02"
        },
        "fired3": {
            "audio_cue": "/SE/Weapons/structure/tact_mis_launcher_catapult_fire",
            "effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_muzzleTop03 /pa/effects/specs/default_muzzle_flash.pfx socket_muzzleMiddle03 /pa/effects/specs/default_muzzle_flash.pfx socket_muzzleBottom03 /pa/units/land/l_rocket_barrage/vent_smoke.pfx vents03 /pa/units/land/l_rocket_barrage/back_smoke.pfx back_smoke03"
        }
    },
    "fx_offsets": [
        {
            "bone": "laser01",
            "filename": "/pa/effects/specs/laser_beam.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "idle"
        },
        {
            "bone": "laser02",
            "filename": "/pa/effects/specs/laser_beam.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "idle"
        },
        {
            "bone": "laser03",
            "filename": "/pa/effects/specs/laser_beam.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "idle"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "max_health": 2500,
    "mesh_bounds": [
        19.561,
        20.497,
        15.962
    ],
    "model": [
        {
            "animtree": "/pa/anim/anim_trees/three_turret_anim_tree.json",
            "filename": "/pa/units/land/l_rocket_barrage/l_rocket_barrage.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_08.json"
        },
        {
            "animtree": "/pa/anim/anim_trees/three_turret_anim_tree.json",
            "filename": "/pa/units/land/l_rocket_barrage/l_rocket_barrage.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -30
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "aim_bone": "bone_pitch01",
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_muzzleTop01",
                "socket_muzzleMiddle01",
                "socket_muzzleBottom01"
            ],
            "projectiles_per_fire": 3,
            "record_index": 1,
            "spec_id": "/pa/units/land/l_rocket_barrage/l_rocket_barrage_tool_weapon.json"
        },
        {
            "aim_bone": "bone_pitch02",
            "fire_event": "fired2",
            "muzzle_bone": [
                "socket_muzzleTop02",
                "socket_muzzleMiddle02",
                "socket_muzzleBottom02"
            ],
            "projectiles_per_fire": 3,
            "record_index": 2,
            "spec_id": "/pa/units/land/l_rocket_barrage/l_rocket_barrage_tool_weapon.json"
        },
        {
            "aim_bone": "bone_pitch03",
            "fire_event": "fired3",
            "muzzle_bone": [
                "socket_muzzleTop03",
                "socket_muzzleMiddle03",
                "socket_muzzleBottom03"
            ],
            "projectiles_per_fire": 3,
            "record_index": 3,
            "spec_id": "/pa/units/land/l_rocket_barrage/l_rocket_barrage_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Tactical",
        "UNITTYPE_SurfaceDefense",
        "UNITTYPE_Defense",
        "UNITTYPE_Advanced",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Important",
        "UNITTYPE_Custom1"
    ]
}