Marauder (l_raider) - /pa/units/air/l_raider/l_raider.json

Raider - Fast. Can see far away. Attacks land and sea targets.
{
    "display_name": "!LOC:Marauder",
    "description": "!LOC:Raider - Fast. Can see far away. Attacks land and sea targets.",
    "TEMP_texelinfo": 8,
    "attachable": {
        "offsets": {
            "root": [
                0,
                0,
                0
            ]
        }
    },
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/air/air_gunship_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving_laterally",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/air/bomber"
        }
    },
    "base_spec": "/pa/units/air/base_flyer/base_flyer.json",
    "build_metal_cost": 240,
    "events": {
        "died": {
            "effect_scale": 0.75
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/laser_defense_single_fire",
            "effect_scale": 2
        }
    },
    "fx_offsets": [
        {
            "bone": "extake001",
            "filename": "/pa/units/air/l_raider/raider_jets.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "extake002",
            "filename": "/pa/units/air/l_raider/raider_jets.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "extake003",
            "filename": "/pa/units/air/l_raider/raider_jets.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "extake001",
            "filename": "/pa/units/air/l_raider/raider_lines_thrust.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "extake002",
            "filename": "/pa/units/air/l_raider/raider_lines_thrust.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "extake003",
            "filename": "/pa/units/air/l_raider/raider_lines_thrust.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "fin002",
            "filename": "/pa/units/air/l_raider/raider_lines.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "fin003",
            "filename": "/pa/units/air/l_raider/raider_lines.pfx",
            "type": "moving_forward"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "guard_radius": 50,
    "max_health": 50,
    "mesh_bounds": [
        14,
        7.5,
        2.6
    ],
    "model": {
        "animtree": "/pa/anim/anim_trees/l_raider_anim_tree.json",
        "arrows": 5,
        "filename": "/pa/units/air/l_raider/l_raider.papa"
    },
    "navigation": {
        "acceleration": 130,
        "aggressive_behavior": "circle",
        "aggressive_distance": 80,
        "bank_factor": 2,
        "brake": 130,
        "circle_max_time": 4.0,
        "circle_min_time": 2.0,
        "dodge_multiplier": 0.0,
        "dodge_radius": 0.0,
        "move_speed": 100,
        "turn_speed": 140,
        "wobble_factor": 0.05,
        "wobble_speed": 0.1
    },
    "physics": {
        "gravity_scalar": 0.001,
        "radius": 9
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 250,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 250,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -19
    },
    "tools": [
        {
            "aim_bone": "bone_root",
            "muzzle_bone": [
                "right_muzzle",
                "left_muzzle"
            ],
            "record_index": 0,
            "spec_id": "/pa/units/air/l_raider/l_raider_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Gunship",
        "UNITTYPE_Scout",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Air",
        "UNITTYPE_Basic",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Custom1"
    ]
}