Overseer (l_radar_adv) - /pa/units/land/l_radar_adv/l_radar_adv.json

Advanced Radar - Long-range enemy unit detection. Requires energy.
{
    "display_name": "!LOC:Overseer",
    "description": "!LOC:Advanced Radar - Long-range enemy unit detection. Requires energy.",
    "TEMP_texelinfo": 36.63,
    "area_build_separation": 200,
    "area_build_type": "Sphere",
    "atrophy_cool_down": 15,
    "atrophy_rate": 80,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/radar"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 2400,
    "consumption": {
        "energy": 4000
    },
    "energy_efficiency_requirement": 0.9,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/radar"
        },
        "died": {
            "audio_cue": "/SE/Death/radar",
            "effect_scale": 0.9
        }
    },
    "fx_offsets": [
        {
            "bone": "bone_slideTip",
            "filename": "/pa/units/land/l_radar_adv/l_radar_adv_top_on.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "energy"
        }
    ],
    "max_health": 1500,
    "mesh_bounds": [
        24,
        22,
        20
    ],
    "model": [
        {
            "animations": {
                "end": "/pa/units/land/l_radar_adv/l_radar_adv_end.papa",
                "loop": "/pa/units/land/l_radar_adv/l_radar_adv_idle.papa",
                "start": "/pa/units/land/l_radar_adv/l_radar_adv_start.papa"
            },
            "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
            "filename": "/pa/units/land/l_radar_adv/l_radar_adv.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_radar_adv.json"
        },
        {
            "animations": {
                "end": "/pa/units/land/l_radar_adv/l_radar_adv_end.papa",
                "loop": "/pa/units/land/l_radar_adv/l_radar_adv_idle.papa",
                "start": "/pa/units/land/l_radar_adv/l_radar_adv_start.papa"
            },
            "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
            "filename": "/pa/units/land/l_radar_adv/l_radar_adv.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "physics": {
        "collision_layers": "WL_AnySurface"
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 300,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "radar",
                    "layer": "surface_and_air",
                    "radius": 900,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "sight",
                    "layer": "orbital",
                    "radius": 1200,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 300,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "radar",
                    "layer": "underwater",
                    "radius": 900,
                    "shape": "capsule",
                    "uses_energy": true
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -35
    },
    "spawn_layers": "WL_AnySurface",
    "unit_types": [
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Advanced",
        "UNITTYPE_Recon",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Custom1"
    ]
}