Radar (l_radar) - /pa/units/land/l_radar/l_radar.json

Basic Radar - Short-range enemy unit detection. Requires energy.
{
    "display_name": "!LOC:Radar",
    "description": "!LOC:Basic Radar - Short-range enemy unit detection. Requires energy.",
    "TEMP_texelinfo": 15,
    "area_build_separation": 100,
    "area_build_type": "Sphere",
    "atrophy_cool_down": 15,
    "atrophy_rate": 5.83333,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/radar"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 350,
    "consumption": {
        "energy": 300
    },
    "energy_efficiency_requirement": 0.9,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/radar"
        },
        "died": {
            "audio_cue": "/SE/Death/radar",
            "effect_scale": 0.5
        }
    },
    "fx_offsets": [
        {
            "bone": "effect",
            "filename": "/pa/units/land/l_radar/l_radar_on.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ],
            "type": "energy"
        }
    ],
    "lamps": [
        {
            "color": [
                1,
                1,
                1
            ],
            "intensity": 2,
            "offset": [
                0,
                3.68,
                5.53
            ],
            "radius": 3
        }
    ],
    "max_health": 500,
    "mesh_bounds": [
        13.85,
        6.694,
        12.912
    ],
    "model": [
        {
            "animations": {
                "end": "/pa/units/land/radar/radar_anim_end.papa",
                "loop": "/pa/units/land/l_radar/l_radar_idle.papa",
                "start": "/pa/units/land/radar/radar_anim_start.papa"
            },
            "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
            "filename": "/pa/units/land/l_radar/l_radar.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_radar.json"
        },
        {
            "animations": {
                "end": "/pa/units/land/radar/radar_anim_end.papa",
                "loop": "/pa/units/land/radar/radar_anim_loop.papa",
                "start": "/pa/units/land/radar/radar_anim_start.papa"
            },
            "animtree": "/pa/anim/anim_trees/powered_loop_anim_tree.json",
            "filename": "/pa/units/land/l_radar/l_radar.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "physics": {
        "collision_layers": "WL_AnySurface"
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "radar",
                    "layer": "surface_and_air",
                    "radius": 500,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "sight",
                    "layer": "orbital",
                    "radius": 600,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 100,
                    "shape": "capsule",
                    "uses_energy": true
                },
                {
                    "channel": "radar",
                    "layer": "underwater",
                    "radius": 500,
                    "shape": "capsule",
                    "uses_energy": true
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -20
    },
    "spawn_layers": "WL_AnySurface",
    "unit_types": [
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Basic",
        "UNITTYPE_FabBuild",
        "UNITTYPE_CombatFabBuild",
        "UNITTYPE_Recon",
        "UNITTYPE_Custom1"
    ]
}