Clot (l_land_barrier) - /pa/units/land/l_land_barrier/l_land_barrier.json

Wall - Very durable. Blocks enemy fire only.
{
    "display_name": "!LOC:Clot",
    "description": "!LOC:Wall - Very durable. Blocks enemy fire only.",
    "TEMP_texelinfo": 16.14,
    "area_build_separation": 1,
    "atrophy_cool_down": 0.5,
    "atrophy_rate": 20,
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 50,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/barrier"
        },
        "died": {
            "audio_cue": "/SE/Death/barrier",
            "effect_scale": 1.25,
            "effect_spec": "/pa/effects/specs/default_explosion.pfx"
        }
    },
    "max_health": 2000,
    "mesh_bounds": [
        5,
        5,
        14
    ],
    "model": [
        {
            "filename": "/pa/units/land/l_land_barrier/l_land_barrier.papa",
            "layer": "WL_LandHorizontal"
        },
        {
            "filename": "/pa/units/land/l_land_barrier/sea/l_land_barrier.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "placement_size": [
        4,
        4
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 1,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -12
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "structure": {
        "cost_stamp": {
            "shape": "box",
            "type_data": [
                {
                    "move_type": "land-small",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "amphibious",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "amphibious-large",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "hover",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "hover-large",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "deepwater",
                    "stamp_type": "wall"
                },
                {
                    "move_type": "underwater",
                    "stamp_type": "wall"
                }
            ]
        }
    },
    "unit_types": [
        "UNITTYPE_Structure",
        "UNITTYPE_Basic",
        "UNITTYPE_Wall",
        "UNITTYPE_FabBuild",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_CmdBuild",
        "UNITTYPE_CombatFabAdvBuild",
        "UNITTYPE_Custom1"
    ],
    "wreckage_health_frac": 0.0
}