Scythe (l_fighter) - /pa/units/air/l_fighter/l_fighter.json

Fighter - Fast. High damage. Forward firing only. Only attacks air targets.
{
    "display_name": "!LOC:Scythe",
    "description": "!LOC:Fighter - Fast. High damage. Forward firing only. Only attacks air targets.",
    "TEMP_texelinfo": 6.1803,
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/air/air_fighter_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving_laterally",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/air/fighter"
        }
    },
    "base_spec": "/pa/units/air/base_flyer/base_flyer.json",
    "build_metal_cost": 240,
    "events": {
        "fired": {
            "audio_cue": "/SE/Weapons/air/fighter_fire"
        }
    },
    "fx_offsets": [
        {
            "bone": "thrust_right",
            "filename": "/pa/units/air/l_fighter/fighter_lines_thrust.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "thrust_left",
            "filename": "/pa/units/air/l_fighter/fighter_lines_thrust.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "thrust_right",
            "filename": "/pa/units/air/l_fighter/fighter_jets.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "thrust_left",
            "filename": "/pa/units/air/l_fighter/fighter_jets.pfx",
            "type": "moving_forward"
        },
        {
            "bone": "thrust_left",
            "filename": "/pa/units/air/l_fighter/fighter_lines.pfx",
            "offset": [
                1.828,
                -2.175,
                -1.316
            ],
            "type": "moving_forward"
        },
        {
            "bone": "thrust_right",
            "filename": "/pa/units/air/l_fighter/fighter_lines.pfx",
            "offset": [
                -1.828,
                -2.175,
                -1.31
            ],
            "type": "moving_forward"
        }
    ],
    "guard_layer": "WL_Air",
    "max_health": 120,
    "mesh_bounds": [
        9,
        6.5,
        3.1
    ],
    "model": {
        "arrows": 5,
        "filename": "/pa/units/air/l_fighter/l_fighter.papa"
    },
    "navigation": {
        "acceleration": 180,
        "bank_factor": 5,
        "brake": 80,
        "move_speed": 95,
        "turn_speed": 300
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 150,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 150,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -15
    },
    "tools": [
        {
            "aim_bone": "bone_root",
            "muzzle_bone": [
                "socket_muzzleLeft",
                "socket_muzzleRight"
            ],
            "projectiles_per_fire": 2,
            "spec_id": "/pa/units/air/l_fighter/l_fighter_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Fighter",
        "UNITTYPE_Air",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Basic",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Custom1"
    ]
}