Guardian (l_fabrication_vehicle_combat) - /pa/units/land/l_fabrication_vehicle_combat/l_fabrication_vehicle_combat.json

Combat Builder - Builds mines, radar and teleporters. Detects mines. Repairs friendly units. Can't help build other structures.
{
    "display_name": "!LOC:Guardian",
    "description": "!LOC:Combat Builder - Builds mines, radar and teleporters. Detects mines. Repairs friendly units. Can't help build other structures.",
    "TEMP_texelinfo": 6.20134,
    "attachable": {
        "offsets": {
            "head": [
                0,
                0,
                2.7
            ],
            "root": [
                0,
                0,
                0
            ]
        }
    },
    "audio": {
        "loops": {
            "build": {
                "cue": "/SE/Construction/Fab_contruction_beam_loop",
                "flag": "build_target_changed",
                "should_start_func": "has_build_target",
                "should_stop_func": "no_build_target"
            },
            "move": {
                "cue": "/SE/Movement/veh/fab_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/veh/fab"
        }
    },
    "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
    "build_metal_cost": 350,
    "buildable_types": "Custom1 & CombatFabBuild",
    "command_caps": [
        "ORDER_Move",
        "ORDER_Patrol",
        "ORDER_Build",
        "ORDER_Reclaim",
        "ORDER_Repair",
        "ORDER_Assist",
        "ORDER_Use"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/fab"
        },
        "died": {
            "effect_scale": 1.5
        }
    },
    "fx_offsets": [
        {
            "bone": "socket_muzzle",
            "filename": "/pa/effects/specs/legion_fab_spray.pfx",
            "type": "build"
        }
    ],
    "guard_layer": "WL_LandHorizontal",
    "max_health": 200,
    "mesh_bounds": [
        4.925,
        7.123,
        3.68
    ],
    "model": {
        "animations": {
            "drive": "/pa/units/land/l_fabrication_vehicle_combat/l_fabrication_vehicle_combat_drive.papa"
        },
        "animtree": "/pa/anim/anim_trees/l_fabrication_vehicle_combat_anim.json",
        "arrows": 5,
        "filename": "/pa/units/land/l_fabrication_vehicle_combat/l_fabrication_vehicle_combat.papa"
    },
    "navigation": {
        "acceleration": 180,
        "brake": 180,
        "group_preference": "back",
        "move_speed": 10,
        "turn_speed": 360
    },
    "physics": {
        "allow_pushing": true,
        "radius": 3
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "mine",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "radar",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -12
    },
    "tools": [
        {
            "aim_bone": "bone_root",
            "spec_id": "/pa/units/land/l_fabrication_vehicle_combat/l_fabrication_vehicle_combat_build_arm.json"
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Construction",
        "UNITTYPE_Tank",
        "UNITTYPE_Mobile",
        "UNITTYPE_Basic",
        "UNITTYPE_Land",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_CannonBuildable",
        "UNITTYPE_Custom1"
    ]
}