Epoch (l_battleship) - /pa/units/sea/l_battleship/l_battleship.json

Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.
{
    "display_name": "!LOC:Epoch",
    "description": "!LOC:Battleship - High damage. Heavily armored. Long range. Attacks land and sea targets.",
    "TEMP_texelinfo": 47.2606,
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/sea/T2_battleship_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/sea/sea_large"
        }
    },
    "base_spec": "/pa/units/sea/base_ship/base_ship.json",
    "build_metal_cost": 6000,
    "events": {
        "died": {
            "audio_cue": "/SE/Death/Sea_large",
            "effect_scale": 2.0,
            "effect_spec": "/pa/effects/specs/default_building_explosion.pfx"
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/sea/T2_battleship_fire",
            "effect_scale": 1,
            "effect_spec": "/pa/units/sea/l_battleship/t2_muzzle_flash.pfx socket_muzzle01"
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/sea/T2_battleship_fire",
            "effect_scale": 1,
            "effect_spec": "/pa/units/sea/l_battleship/t2_muzzle_flash.pfx socket_muzzle02"
        }
    },
    "fx_offsets": [
        {
            "bone": "socket_muzzle01",
            "filename": "/pa/units/sea/l_battleship/idle.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "type": "idle"
        },
        {
            "bone": "socket_muzzle02",
            "filename": "/pa/units/sea/l_battleship/idle.pfx",
            "offset": [
                0,
                0,
                0
            ],
            "type": "idle"
        },
        {
            "filename": "/pa/units/sea/battleship/battleship_wake.pfx",
            "type": "moving_forward"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "max_health": 7500,
    "mesh_bounds": [
        9,
        40,
        12
    ],
    "model": {
        "animtree": "/pa/anim/anim_trees/l_battleship_anim_tree.json",
        "filename": "/pa/units/sea/l_battleship/l_battleship.papa"
    },
    "navigation": {
        "acceleration": 30,
        "brake": 80,
        "move_speed": 11,
        "park_stamp_cost": 30,
        "park_stamp_type": "box",
        "turn_speed": 30
    },
    "nearby_target_tick_update_interval": 15,
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 200,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 200,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -55
    },
    "tools": [
        {
            "aim_bone": "bone_turret01",
            "fire_event": "fired0",
            "muzzle_bone": [
                "socket_muzzle01"
            ],
            "record_index": 0,
            "spec_id": "/pa/units/sea/l_battleship/l_battleship_upper_tool_weapon.json"
        },
        {
            "aim_bone": "bone_turret02",
            "fire_event": "fired1",
            "muzzle_bone": [
                "socket_muzzle02"
            ],
            "record_index": 1,
            "spec_id": "/pa/units/sea/l_battleship/l_battleship_lower_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Naval",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Artillery",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_Custom1"
    ]
}