Theodor (l_artillery_short) - /pa/units/land/l_artillery_short/l_artillery_short.json

Artillery - Medium range. Attacks land, sea, seabed and underwater targets.
{
    "display_name": "!LOC:Theodor",
    "description": "!LOC:Artillery - Medium range. Attacks land, sea, seabed and underwater targets.",
    "TEMP_texelinfo": 22.48734,
    "atrophy_cool_down": 15,
    "atrophy_rate": 25,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/artillery"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 900,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/structure_small"
        },
        "died": {
            "audio_cue": "/SE/Death/structure_small",
            "effect_scale": 0.6
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/artillery_short_fire",
            "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle /pa/effects/specs/artillery_muzzle_ground.pfx bone_root"
        }
    },
    "guard_layer": "WL_AnySurface",
    "max_health": 1000,
    "mesh_bounds": [
        17.5,
        17.5,
        10
    ],
    "model": [
        {
            "animtree": "/pa/anim/anim_trees/l_artillery_anim_tree.json",
            "animations": {
                "aim_up": "/pa/units/land/l_artillery_short/l_artillery_short_aim_up.papa",
                "idle": "/pa/units/land/l_artillery_short/l_artillery_short_idle.papa",
                "fire": "/pa/units/land/l_artillery_short/l_artillery_short_fire.papa",
                "aim_down": "/pa/units/land/l_artillery_short/l_artillery_short_aim_down.papa"
            },
            "filename": "/pa/units/land/l_artillery_short/l_artillery_short.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_artillery_short.json"
        },
        {
            "animtree": "/pa/anim/anim_trees/l_artillery_anim_tree.json",
            "animations": {
                "aim_up": "/pa/units/land/l_artillery_short/l_artillery_short_aim_up.papa",
                "idle": "/pa/units/land/l_artillery_short/l_artillery_short_idle.papa",
                "fire": "/pa/units/land/l_artillery_short/l_artillery_short_fire.papa",
                "aim_down": "/pa/units/land/l_artillery_short/l_artillery_short_aim_down.papa"
            },
            "filename": "/pa/units/land/l_artillery_short/l_artillery_short.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "nearby_target_tick_update_interval": 15,
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -26
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "aim_bone": "bone_turret",
            "muzzle_bone": "socket_muzzle",
            "spec_id": "/pa/units/land/l_artillery_short/l_artillery_short_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Structure",
        "UNITTYPE_Artillery",
        "UNITTYPE_Defense",
        "UNITTYPE_FabBuild",
        "UNITTYPE_Basic",
        "UNITTYPE_Custom1"
    ]
}