Gustav (l_artillery_long) - /pa/units/land/l_artillery_long/l_artillery_long.json

Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.
{
    "display_name": "!LOC:Gustav",
    "description": "!LOC:Advanced Artillery - Very accurate. High splash damage. Attacks land, sea and seabed targets.",
    "TEMP_texelinfo": 24.1279,
    "atrophy_cool_down": 15,
    "atrophy_rate": 240,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/artillery"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 9600,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/structure_small"
        },
        "died": {
            "audio_cue": "/SE/Death/structure_small",
            "effect_scale": 1
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/artillery_long_fire",
            "effect_spec": "/pa/effects/specs/ring_muzzle_flash.pfx socket_muzzle /pa/effects/specs/artillery_muzzle_ground.pfx bone_root /pa/units/land/l_artillery_long/back_hatch.pfx bone_backHatch"
        }
    },
    "fx_offsets": [
        {
            "bone": "bone_root",
            "filename": "/pa/units/land/l_artillery_long/energy_rod.pfx",
            "offset": [
                0,
                0,
                6
            ],
            "type": "idle"
        }
    ],
    "guard_layer": "WL_AnySurface",
    "lamps": [
        {
            "bone": "bone_pitch",
            "color": [
                1,
                1,
                1
            ],
            "intensity": 2,
            "offset": [
                0,
                -2.13,
                4.11
            ],
            "radius": 4
        },
        {
            "bone": "bone_turret",
            "color": [
                1,
                1,
                1
            ],
            "intensity": 2,
            "offset": [
                5.13,
                0,
                4.54
            ],
            "radius": 4
        },
        {
            "bone": "bone_turret",
            "color": [
                1,
                1,
                1
            ],
            "intensity": 2,
            "offset": [
                -5.13,
                0,
                4.54
            ],
            "radius": 4
        }
    ],
    "max_health": 5000,
    "mesh_bounds": [
        24,
        24,
        18
    ],
    "model": [
        {
            "animtree": "/pa/anim/anim_trees/l_artillery_long_anim_tree.json",
            "filename": "/pa/units/land/l_artillery_long/l_artillery_long.papa",
            "layer": "WL_LandHorizontal",
            "skirt_decal": "/pa/effects/specs/skirt_artillery_long.json"
        },
        {
            "animtree": "/pa/anim/anim_trees/l_artillery_long_anim_tree.json",
            "filename": "/pa/units/land/l_artillery_long/l_artillery_long.papa",
            "layer": "WL_WaterSurface"
        }
    ],
    "nearby_target_tick_update_interval": 30,
    "recon": {
        "observer": {
            "items": [
                {
                    "channel": "sight",
                    "layer": "surface_and_air",
                    "radius": 100,
                    "shape": "capsule"
                },
                {
                    "channel": "sight",
                    "layer": "underwater",
                    "radius": 100,
                    "shape": "capsule"
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": -39
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "aim_bone": "bone_pitch",
            "muzzle_bone": "socket_muzzle",
            "spec_id": "/pa/units/land/l_artillery_long/l_artillery_long_tool_weapon.json"
        }
    ],
    "unit_types": [
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Defense",
        "UNITTYPE_Artillery",
        "UNITTYPE_Advanced",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Important",
        "UNITTYPE_Custom1"
    ]
}