Advanced Fabrication Ship (fabrication_ship_adv) - /pa/units/sea/fabrication_ship_adv/fabrication_ship_adv.json

Advanced fabricator- Wired to build naval structures.
{
  "display_name": "!LOC:Advanced Fabrication Ship",
  "description": "!LOC:Advanced fabricator- Wired to build naval structures.",
  "TEMP_texelinfo": 11.3243,
  "attachable": {
    "offsets": {
      "root": [
        0,
        0,
        0
      ],
      "head": [
        0,
        0,
        4
      ]
    }
  },
  "audio": {
    "loops": {
      "build": {
        "cue": "/SE/Construction/Fab_contruction_beam_loop",
        "flag": "build_target_changed",
        "should_start_func": "has_build_target",
        "should_stop_func": "no_build_target"
      },
      "move": {
        "cue": "/SE/Movement/sea/Fab_ship_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    }
  },
  "base_spec": "/pa/units/sea/base_ship/base_ship.json",
  "build_metal_cost": 2400,
  "buildable_types": "Naval & Structure & Advanced | Naval & Factory & Advanced | FabAdvBuild | FabBuild",
  "command_caps": [
    "ORDER_Move",
    "ORDER_Patrol",
    "ORDER_Build",
    "ORDER_Reclaim",
    "ORDER_Repair",
    "ORDER_Assist"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/fab"
    },
    "died": {
      "audio_cue": "/SE/Death/Sea",
      "effect_spec": "/pa/effects/specs/default_explosion_naval.pfx",
      "effect_scale": 0.7
    }
  },
  "fx_offsets": [
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_rightMuzzle",
      "offset": [
        0.0,
        0.0,
        0.0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    },
    {
      "type": "build",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "bone": "socket_leftMuzzle",
      "offset": [
        0.0,
        0.0,
        0.0
      ],
      "orientation": [
        0,
        0,
        0
      ]
    },
    {
      "type": "moving_forward",
      "filename": "/pa/units/sea/fabrication_ship_adv/fabrication_ship_adv_wake.pfx"
    }
  ],
  "max_health": 600,
  "mesh_bounds": [
    6.8,
    15,
    6.6
  ],
  "model": {
    "filename": "/pa/units/sea/fabrication_ship_adv/fabrication_ship_adv.papa",
    "animtree": "/pa/anim/anim_trees/fabrication_turret_anim_tree.json"
  },
  "navigation": {
    "type": "deepwater",
    "acceleration": 100,
    "brake": 100,
    "move_speed": 10,
    "turn_speed": 90,
    "park_stamp_type": "sphere",
    "park_stamp_cost": 10
  },
  "physics": {
    "shape": "sphere",
    "radius": 6,
    "allow_pushing": true
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 20.0
  },
  "spawn_layers": "WL_WaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/sea/fabrication_ship_adv/fabrication_ship_adv_build_arm.json",
      "aim_bone": "bone_pitch"
    }
  ],
  "transportable": {
    "size": 1
  },
  "unit_types": [
    "UNITTYPE_Fabber",
    "UNITTYPE_Construction",
    "UNITTYPE_Naval",
    "UNITTYPE_Mobile",
    "UNITTYPE_Advanced",
    "UNITTYPE_FactoryBuild"
  ]
}