Mend (fabrication_bot_combat_adv) - /pa/units/land/fabrication_bot_combat_adv/fabrication_bot_combat_adv.json

Advanced Combat Fabricator - Repairs much faster and auto reclaims wreckage. Can build teleporters and defences in addition to mines.
{
    "display_name": "Mend",
    "description": "!LOC:Advanced Combat Fabricator - Repairs much faster and auto reclaims wreckage. Can build teleporters and defences in addition to mines.",
    "TEMP_texelinfo": 6.38702,
    "attachable": {
        "offsets": {
            "root": [
                0,
                0,
                0
            ],
            "head": [
                0,
                0,
                6.8
            ]
        }
    },
    "audio": {
        "loops": {
            "build": {
                "cue": "/SE/Construction/Fab_contruction_beam_loop",
                "flag": "build_target_changed",
                "should_start_func": "has_build_target",
                "should_stop_func": "no_build_target"
            },
            "move": {
                "cue": "/SE/Movement/bot/T2_fab_combat_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/bot/T2_fab_combat"
        }
    },
    "base_spec": "/pa/units/land/base_bot/base_bot.json",
    "build_metal_cost": 1000,
    "buildable_types": "CombatFabAdvBuild & Custom58",
    "command_caps": [
        "ORDER_Move",
        "ORDER_Patrol",
        "ORDER_Build",
        "ORDER_Reclaim",
        "ORDER_Repair",
        "ORDER_Assist",
        "ORDER_Use"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/fab"
        },
        "died": {
            "audio_cue": "/SE/Death/Bot",
            "effect_spec": "/pa/effects/specs/default_explosion_bot_t2.pfx",
            "effect_scale": 1.3
        }
    },
    "fx_offsets": [
        {
            "type": "build",
            "filename": "/pa/effects/specs/fab_combat_spray.pfx",
            "bone": "socket_muzzleBack",
            "offset": [
                0,
                0,
                0
            ],
            "orientation": [
                0,
                0,
                0
            ]
        }
    ],
    "guard_layer": "WL_LandHorizontal",
    "max_health": 350,
    "mesh_bounds": [
        4.4,
        7.5,
        10
    ],
    "model": {
        "filename": "/pa/units/land/fabrication_bot_combat_adv/fabrication_bot_combat_adv.papa",
        "animations": {
            "death01": "/pa/units/land/fabrication_bot_combat_adv/fabrication_bot_combat_adv_anim_death01.papa",
            "idle": "/pa/units/land/fabrication_bot_combat_adv/fabrication_bot_combat_adv_anim_idle.papa",
            "walk": "/pa/units/land/fabrication_bot_combat_adv/fabrication_bot_combat_adv_anim_run.papa"
        },
        "animtree": "/pa/anim/anim_trees/fabrication_bot_combat_adv_anim_tree.json",
        "walk_speed": 12,
        "arrows": 5
    },
    "navigation": {
        "type": "land-small",
        "acceleration": 120,
        "brake": -1,
        "move_speed": 12,
        "turn_speed": 720,
        "group_preference": "back"
    },
    "physics": {
        "radius": 4,
        "allow_pushing": true
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "mine",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 13.0
    },
    "spawn_layers": "WL_LandHorizontal",
    "tools": [
        {
            "spec_id": "/pa/units/land/fabrication_bot_combat_adv/fabrication_bot_combat_adv_build_arm.json",
            "aim_bone": "bone_turretBack"
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Construction",
        "UNITTYPE_Bot",
        "UNITTYPE_Mobile",
        "UNITTYPE_Land",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_CannonBuildable"
    ]
}