Gil-E (bot_sniper) - /pa/units/land/bot_sniper/bot_sniper.json

Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.
{
    "display_name": "Gil-E",
    "description": "!LOC:Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.",
    "TEMP_texelinfo": 5.32966,
    "attachable": {
        "offsets": {
            "root": [
                0,
                0,
                0
            ],
            "head": [
                0,
                0,
                7.4
            ]
        }
    },
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/bot/sniper_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/bot/sniper"
        }
    },
    "base_spec": "/pa/units/land/base_bot/base_bot.json",
    "build_metal_cost": 800,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/bot"
        },
        "fired0": {
            "audio_cue": "/SE/Weapons/bot/sniper_fire",
            "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle01"
        },
        "fired1": {
            "audio_cue": "/SE/Weapons/bot/sniper_fire_anti_tac",
            "effect_spec": "/pa/units/land/bot_sniper/bot_sniper_beam_flash.pfx socket_muzzle02"
        },
        "died": {
            "audio_cue": "/SE/Death/Bot",
            "effect_spec": "/pa/effects/specs/default_explosion_bot_t2.pfx",
            "effect_scale": 1.2
        }
    },
    "guard_layer": "WL_AnySurface",
    "headlights": [
        {
            "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
            "offset": [
                0.0,
                -0.7,
                0.0
            ],
            "orientation": [
                0.0,
                35.0,
                0.0
            ],
            "near_width": 1.5,
            "near_height": 1.5,
            "near_distance": 1.0,
            "far_distance": 20.0,
            "color": [
                0.75,
                1.0,
                1.0
            ],
            "intensity": 1.4,
            "bone": "bone_head"
        }
    ],
    "lamps": [
        {
            "offset": [
                0.0,
                -0.6,
                0.0
            ],
            "radius": 1.0,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 2.0,
            "bone": "bone_head"
        },
        {
            "offset": [
                2.0,
                -0.9,
                0.625
            ],
            "radius": 1.5,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 2.0,
            "bone": "bone_weapon"
        }
    ],
    "max_health": 150,
    "mesh_bounds": [
        6.5,
        7,
        7.6
    ],
    "model": {
        "filename": "/pa/units/land/bot_sniper/bot_sniper.papa",
        "animations": {
            "death": "/pa/units/land/bot_sniper/bot_sniper_anim_death.papa",
            "walk": "/pa/units/land/bot_sniper/bot_sniper_anim_walk.papa",
            "idle": "/pa/units/land/bot_sniper/bot_sniper_anim_idle.papa",
            "aimUp": "/pa/units/land/bot_sniper/bot_sniper_anim_aimUp.papa",
            "aimDown": "/pa/units/land/bot_sniper/bot_sniper_anim_aimDown.papa"
        },
        "animtree": "/pa/anim/anim_trees/bot_sniper_anim_tree.json",
        "walk_speed": 12
    },
    "navigation": {
        "type": "land-small",
        "acceleration": 120,
        "brake": -1,
        "move_speed": 12,
        "turn_speed": 720,
        "group_preference": "back"
    },
    "nearby_target_tick_update_interval": 2,
    "physics": {
        "radius": 3.5
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 200
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 11.0
    },
    "tools": [
        {
            "spec_id": "/pa/units/land/bot_sniper/bot_sniper_tool_weapon.json",
            "aim_bone": "bone_turret",
            "record_index": 0,
            "fire_event": "fired0",
            "muzzle_bone": "socket_muzzle01"
        },
        {
            "spec_id": "/pa/units/land/bot_sniper/bot_sniper_beam_tool_weapon.json",
            "aim_bone": "bone_turret",
            "record_index": 1,
            "fire_event": "fired1",
            "muzzle_bone": "socket_muzzle02"
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Bot",
        "UNITTYPE_Mobile",
        "UNITTYPE_Offense",
        "UNITTYPE_Land",
        "UNITTYPE_Artillery",
        "UNITTYPE_Advanced",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_TacticalDefense"
    ]
}