Stryker (attack_vehicle) - /pa/units/land/attack_vehicle/attack_vehicle.json

Attack Vehicle - Fast, adaptable, expendable. Attacks land, sea and air targets,
{
  "display_name": "Stryker",
  "description": "!LOC:Attack Vehicle - Fast, adaptable, expendable. Attacks land, sea and air targets,",
  "TEMP_texelinfo": 6.12932,
  "attachable": {
    "offsets": {
      "root": [
        0,
        0,
        0
      ],
      "head": [
        0,
        1,
        4.1
      ]
    }
  },
  "audio": {
    "loops": {
      "move": {
        "cue": "/SE/Movement/veh/attack_vehicle_loop",
        "flag": "vel_changed",
        "should_start_func": "is_moving",
        "should_stop_func": "is_not_moving"
      }
    },
    "selection_response": {
      "cue": "/SE/Selection/veh/attack_vehicle"
    }
  },
  "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
  "build_metal_cost": 55,
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/veh"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/veh/attack_vehicle_fire",
      "effect_spec": "/pa/effects/specs/default_small_muzzle_flash.pfx socket_muzzle01 /pa/effects/specs/default_small_muzzle_flash.pfx socket_muzzle02"
    },
    "died": {
      "audio_cue": "/SE/Death/Veh",
      "effect_scale": 1.0
    }
  },
  "guard_layer": "WL_AnySurface",
  "max_health": 60,
  "mesh_bounds": [
    3.8,
    5,
    5
  ],
  "model": {
    "filename": "/pa/units/land/attack_vehicle/attack_vehicle.papa",
    "animations": {
      "run": "/pa/units/land/attack_vehicle/attack_vehicle_anim_run.papa"
    },
    "walk_speed": 12,
    "animtree": "/pa/anim/anim_trees/attack_vehicle_anim_tree.json"
  },
  "navigation": {
    "type": "land-small",
    "acceleration": 100,
    "brake": 100,
    "move_speed": 15,
    "turn_speed": 180
  },
  "physics": {
    "radius": 3.5
  },
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 110
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 110
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 10.0
  },
  "tools": [
    {
      "spec_id": "/pa/units/land/attack_vehicle/attack_vehicle_tool_weapon.json",
      "aim_bone": "bone_pivot",
      "projectiles_per_fire": 2,
      "muzzle_bone": [
        "socket_muzzle01",
        "socket_muzzle02"
      ]
    }
  ],
  "transportable": {
    "size": 1
  },
  "unit_types": [
    "UNITTYPE_Tank",
    "UNITTYPE_Mobile",
    "UNITTYPE_Land",
    "UNITTYPE_Basic",
    "UNITTYPE_FactoryBuild",
    "UNITTYPE_CannonBuildable",
    "UNITTYPE_Offense"
  ]
}