Stryker (attack_vehicle) - /pa/units/land/attack_vehicle/attack_vehicle.json

Attack Vehicle - Fast, adaptable, expendable. Attacks surface and Air targets.
{
    "display_name": "Stryker",
    "description": "!LOC:Attack Vehicle - Fast, adaptable, expendable. Attacks surface and Air targets.",
    "TEMP_texelinfo": 6.12932,
    "attachable": {
        "offsets": {
            "root": [
                0,
                0,
                0
            ],
            "head": [
                0,
                1,
                4.1
            ]
        }
    },
    "audio": {
        "loops": {
            "move": {
                "cue": "/SE/Movement/veh/attack_vehicle_loop",
                "flag": "vel_changed",
                "should_start_func": "is_moving",
                "should_stop_func": "is_not_moving"
            }
        },
        "selection_response": {
            "cue": "/SE/Selection/veh/attack_vehicle"
        }
    },
    "base_spec": "/pa/units/land/base_vehicle/base_vehicle.json",
    "build_metal_cost": 55,
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/veh"
        },
        "fired": {
            "audio_cue": "/SE/Weapons/veh/attack_vehicle_fire",
            "effect_spec": "/pa/effects/specs/default_small_muzzle_flash.pfx socket_muzzle01 /pa/effects/specs/default_small_muzzle_flash.pfx socket_muzzle02"
        },
        "died": {
            "audio_cue": "/SE/Death/Veh",
            "effect_scale": 1.0
        }
    },
    "guard_layer": "WL_AnySurface",
    "max_health": 60,
    "mesh_bounds": [
        3.8,
        5,
        3.5
    ],
    "model": {
        "filename": "/pa/units/land/attack_vehicle/attack_vehicle.papa",
        "animations": {
            "run": "/pa/units/land/attack_vehicle/attack_vehicle_anim_run.papa"
        },
        "walk_speed": 12,
        "animtree": "/pa/anim/anim_trees/attack_vehicle_anim_tree.json"
    },
    "navigation": {
        "type": "land-small",
        "acceleration": 150,
        "brake": 150,
        "move_speed": 15,
        "turn_speed": 180
    },
    "physics": {
        "radius": 3.5
    },
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 110
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 10.0
    },
    "tools": [
        {
            "spec_id": "/pa/units/land/attack_vehicle/attack_vehicle_tool_weapon.json",
            "aim_bone": "bone_pivot",
            "projectiles_per_fire": 2,
            "muzzle_bone": [
                "socket_muzzle01",
                "socket_muzzle02"
            ]
        }
    ],
    "transportable": {
        "size": 1
    },
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Tank",
        "UNITTYPE_Vehicle",
        "UNITTYPE_Mobile",
        "UNITTYPE_Land",
        "UNITTYPE_Basic",
        "UNITTYPE_FactoryBuild",
        "UNITTYPE_CannonBuildable",
        "UNITTYPE_Offense"
    ]
}