Pelter (artillery_short) - /pa/units/land/artillery_short/artillery_short.json

Artillery - Medium range for siege and area denial. Attacks land and sea targets.
{
  "display_name": "Pelter",
  "description": "!LOC:Artillery - Medium range for siege and area denial. Attacks land and sea targets.",
  "TEMP_texelinfo": 12.901,
  "atrophy_cool_down": 15.0,
  "atrophy_rate": 25,
  "audio": {
    "selection_response": {
      "cue": "/SE/Selection/structure/artillery"
    }
  },
  "base_spec": "/pa/units/land/base_structure/base_structure.json",
  "build_metal_cost": 900,
  "command_caps": [
    "ORDER_Attack"
  ],
  "events": {
    "build_complete": {
      "audio_cue": "/SE/Build_Complete/structure_small"
    },
    "fired": {
      "audio_cue": "/SE/Weapons/structure/artillery_short_fire",
      "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle /pa/effects/specs/artillery_muzzle_ground.pfx"
    },
    "died": {
      "audio_cue": "/SE/Death/structure_small",
      "effect_scale": 0.6
    }
  },
  "guard_layer": "WL_AnySurface",
  "lamps": [
    {
      "offset": [
        0.0,
        -4.24,
        1.77
      ],
      "radius": 1.75,
      "color": [
        1.0,
        1.0,
        1.0
      ],
      "intensity": 2.0,
      "bone": "bone_pitch"
    }
  ],
  "max_health": 1000,
  "mesh_bounds": [
    8,
    10,
    8.9
  ],
  "model": [
    {
      "layer": "WL_LandHorizontal",
      "filename": "/pa/units/land/artillery_short/artillery_short.papa",
      "animations": {
        "aim_up": "/pa/units/land/artillery_short/artillery_short_anim_aimUp.papa"
      },
      "animtree": "/pa/anim/anim_trees/artillery_building_anim_tree.json",
      "skirt_decal": "/pa/effects/specs/skirt_artillery_short.json"
    },
    {
      "layer": "WL_WaterSurface",
      "filename": "/pa/units/sea/artillery_short/artillery_short.papa",
      "animations": {
        "aim_up": "/pa/units/sea/artillery_short/artillery_short_anim_aimUp.papa"
      },
      "animtree": "/pa/anim/anim_trees/artillery_building_anim_tree.json"
    }
  ],
  "nearby_target_tick_update_interval": 15,
  "placement_size": [
    15,
    15
  ],
  "recon": {
    "observer": {
      "items": [
        {
          "layer": "surface_and_air",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        },
        {
          "layer": "underwater",
          "channel": "sight",
          "shape": "capsule",
          "radius": 100
        }
      ]
    }
  },
  "selection_icon": {
    "diameter": 21.0
  },
  "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
  "tools": [
    {
      "spec_id": "/pa/units/land/artillery_short/artillery_short_tool_weapon.json",
      "aim_bone": "socket_aim",
      "muzzle_bone": "socket_muzzle"
    }
  ],
  "unit_types": [
    "UNITTYPE_Structure",
    "UNITTYPE_Artillery",
    "UNITTYPE_Defense",
    "UNITTYPE_FabBuild",
    "UNITTYPE_Basic"
  ]
}