Pelter (artillery_short) - /pa/units/land/artillery_short/artillery_short.json

Artillery - Medium range for siege and area denial. Attacks land and sea targets.
{
    "display_name": "Pelter",
    "description": "!LOC:Artillery - Medium range for siege and area denial. Attacks land and sea targets.",
    "TEMP_texelinfo": 12.901,
    "alt_area_build_pattern": [
        [
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
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            1,
            1,
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        ]
    ],
    "alt_area_build_type": "Sphere",
    "atrophy_cool_down": 15.0,
    "atrophy_rate": 25,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/artillery"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 900,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/structure_small"
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/artillery_short_fire",
            "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle /pa/effects/specs/artillery_muzzle_ground.pfx"
        },
        "died": {
            "audio_cue": "/SE/Death/structure_small",
            "effect_scale": 0.6
        }
    },
    "guard_layer": "WL_AnySurface",
    "lamps": [
        {
            "offset": [
                0.0,
                -4.24,
                1.77
            ],
            "radius": 1.75,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 2.0,
            "bone": "bone_pitch"
        }
    ],
    "max_health": 1000,
    "mesh_bounds": [
        8,
        10,
        8.9
    ],
    "model": [
        {
            "layer": "WL_LandHorizontal",
            "filename": "/pa/units/land/artillery_short/artillery_short.papa",
            "animations": {
                "aim_up": "/pa/units/land/artillery_short/artillery_short_anim_aimUp.papa"
            },
            "animtree": "/pa/anim/anim_trees/artillery_building_anim_tree.json",
            "skirt_decal": "/pa/effects/specs/skirt_artillery_short.json"
        },
        {
            "layer": "WL_WaterSurface",
            "filename": "/pa/units/sea/artillery_short/artillery_short.papa",
            "animations": {
                "aim_up": "/pa/units/sea/artillery_short/artillery_short_anim_aimUp.papa"
            },
            "animtree": "/pa/anim/anim_trees/artillery_building_anim_tree.json"
        }
    ],
    "nearby_target_tick_update_interval": 15,
    "placement_size": [
        15,
        15
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 21.0
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "spec_id": "/pa/units/land/artillery_short/artillery_short_tool_weapon.json",
            "aim_bone": "socket_aim",
            "muzzle_bone": "socket_muzzle"
        }
    ],
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Structure",
        "UNITTYPE_Artillery",
        "UNITTYPE_Defense",
        "UNITTYPE_FabBuild",
        "UNITTYPE_Basic"
    ]
}