Holkins (artillery_long) - /pa/units/land/artillery_long/artillery_long.json

Advanced Artillery - Extremely long range heavy damage. Can lay siege from very far away. Attacks land and sea targets.
{
    "display_name": "Holkins",
    "description": "!LOC:Advanced Artillery - Extremely long range heavy damage. Can lay siege from very far away. Attacks land and sea targets.",
    "TEMP_texelinfo": 26.6522,
    "alt_area_build_pattern": [
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        ]
    ],
    "alt_area_build_type": "Sphere",
    "atrophy_cool_down": 15.0,
    "atrophy_rate": 240.0,
    "audio": {
        "selection_response": {
            "cue": "/SE/Selection/structure/artillery"
        }
    },
    "base_spec": "/pa/units/land/base_structure/base_structure.json",
    "build_metal_cost": 10000,
    "command_caps": [
        "ORDER_Attack"
    ],
    "events": {
        "build_complete": {
            "audio_cue": "/SE/Build_Complete/structure_small"
        },
        "fired": {
            "audio_cue": "/SE/Weapons/structure/artillery_long_fire",
            "effect_spec": "/pa/effects/specs/tank_muzzle_flash.pfx socket_muzzle /pa/effects/specs/artillery_muzzle_ground.pfx"
        },
        "died": {
            "audio_cue": "/SE/Death/structure_small",
            "effect_scale": 1.2
        }
    },
    "guard_layer": "WL_AnySurface",
    "lamps": [
        {
            "offset": [
                0.0,
                -11.21,
                3.69
            ],
            "radius": 4.0,
            "color": [
                1.0,
                1.0,
                1.0
            ],
            "intensity": 2.0,
            "bone": "bone_pitch"
        }
    ],
    "max_health": 5000,
    "mesh_bounds": [
        15,
        25,
        15.0376
    ],
    "model": [
        {
            "layer": "WL_LandHorizontal",
            "filename": "/pa/units/land/artillery_long/artillery_long.papa",
            "animtree": "/pa/anim/anim_trees/artillery_building_long_anim_tree.json",
            "skirt_decal": "/pa/effects/specs/skirt_artillery_long.json"
        },
        {
            "layer": "WL_WaterSurface",
            "filename": "/pa/units/sea/artillery_long/artillery_long.papa",
            "animtree": "/pa/anim/anim_trees/artillery_building_long_anim_tree.json"
        }
    ],
    "nearby_target_tick_update_interval": 30,
    "placement_size": [
        30,
        30
    ],
    "recon": {
        "observer": {
            "items": [
                {
                    "layer": "surface_and_air",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                },
                {
                    "layer": "underwater",
                    "channel": "sight",
                    "shape": "capsule",
                    "radius": 100
                }
            ]
        }
    },
    "selection_icon": {
        "diameter": 36.0
    },
    "spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
    "tools": [
        {
            "spec_id": "/pa/units/land/artillery_long/artillery_long_tool_weapon.json",
            "aim_bone": "socket_aim",
            "muzzle_bone": "socket_muzzle"
        }
    ],
    "unit_types": [
        "UNITTYPE_Custom58",
        "UNITTYPE_Land",
        "UNITTYPE_Structure",
        "UNITTYPE_Defense",
        "UNITTYPE_Artillery",
        "UNITTYPE_Advanced",
        "UNITTYPE_FabAdvBuild",
        "UNITTYPE_Important"
    ]
}