{
"display_name": "Flak Cannon",
"description": "!LOC:Advanced Anti-Air - Overhead heavy damage. Only attacks air.",
"TEMP_texelinfo": 9.09853,
"alt_area_build_separation": 58.0,
"alt_area_build_type": "Sphere",
"area_build_separation": 72,
"atrophy_cool_down": 15,
"atrophy_rate": 26.66667,
"base_spec": "/pa/units/land/base_structure/base_structure.json",
"build_metal_cost": 900,
"command_caps": [
"ORDER_Attack"
],
"events": {
"build_complete": {
"audio_cue": "/SE/Build_Complete/structure_small"
},
"fired": {
"audio_cue": "/SE/Weapons/structure/air_defense_flak_fire",
"effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_rightMuzzle01 /pa/effects/specs/default_muzzle_flash.pfx socket_leftMuzzle01 /pa/effects/specs/default_muzzle_flash.pfx socket_rightMuzzle02 /pa/effects/specs/default_muzzle_flash.pfx socket_leftMuzzle02"
},
"died": {
"audio_cue": "/SE/Death/structure_small",
"effect_scale": 0.5
}
},
"guard_layer": "WL_Air",
"max_health": 2000,
"mesh_bounds": [
7,
7,
9.4
],
"model": [
{
"layer": "WL_LandHorizontal",
"filename": "/pa/units/land/air_defense_adv/air_defense_adv.papa",
"animtree": "/pa/anim/anim_trees/air_defense_adv_anim_tree.json",
"skirt_decal": "/pa/effects/specs/skirt_air_defense_adv.json"
},
{
"layer": "WL_WaterSurface",
"filename": "/pa/units/sea/air_defense_adv/air_defense_adv.papa",
"animtree": "/pa/anim/anim_trees/fabrication_turret_anim_tree.json"
}
],
"nearby_target_tick_update_interval": 3,
"recon": {
"observer": {
"items": [
{
"layer": "surface_and_air",
"channel": "sight",
"shape": "capsule",
"radius": 155
}
]
}
},
"selection_icon": {
"diameter": 16.0
},
"spawn_layers": "WL_AnyHorizontalGroundOrWaterSurface",
"tools": [
{
"spec_id": "/pa/units/land/air_defense_adv/air_defense_adv_tool_weapon.json",
"aim_bone": "bone_pitch",
"projectiles_per_fire": 4,
"muzzle_bone": [
"socket_rightMuzzle01",
"socket_leftMuzzle01",
"socket_rightMuzzle02",
"socket_leftMuzzle02"
]
}
],
"unit_types": [
"UNITTYPE_Custom58",
"UNITTYPE_Structure",
"UNITTYPE_Advanced",
"UNITTYPE_Land",
"UNITTYPE_AirDefense",
"UNITTYPE_Defense",
"UNITTYPE_FabAdvBuild",
"UNITTYPE_CombatFabAdvBuild"
]
}