Colonel

Proxy Commander - Builds advanced structures. Amphibious. Durable. High damage. Attacks everything but orbital.

    Overview

    Blueprint
    • HP: 8000
    • Build cost: 6000 metal
    • Maximum range: 100
    • Total DPS: 400.0

Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: 120
    • Turn rate: 180
    • Amphibious

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Economy

    • Build rate: 80
    • Build range: 30
    • Fabrication metal consumption: 80 / s
    • Fabrication energy consumption: 2500 / s
    • Energy consumption per metal: 31.2

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Weapon

    • Blueprint
    • Range: 100
    • Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 360° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Splash: 200 damage, radius 12
    • Full damage splash radius: 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Turn rate: 720.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Structure - Wall
      • Mobile & Air
      • Wall

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)